add project files

This commit is contained in:
Boris Nikolaev
2026-02-13 19:32:37 +03:00
parent e5e90d7015
commit 1684d25588
25 changed files with 2379 additions and 0 deletions
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Microsoft Visual Studio Solution File, Format Version 12.00
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "dq8chr2glb", "dq8chr2glb\dq8chr2glb.csproj", "{AB578EF6-C431-4578-A9AB-AD8706CB412F}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{AB578EF6-C431-4578-A9AB-AD8706CB412F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{AB578EF6-C431-4578-A9AB-AD8706CB412F}.Debug|Any CPU.Build.0 = Debug|Any CPU
{AB578EF6-C431-4578-A9AB-AD8706CB412F}.Release|Any CPU.ActiveCfg = Release|Any CPU
{AB578EF6-C431-4578-A9AB-AD8706CB412F}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
EndGlobal
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using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using dq8chr2glb.Container;
using dq8chr2glb.Converter;
using dq8chr2glb.Core.InfoCfg;
using dq8chr2glb.Core.MDSFormat;
using dq8chr2glb.Core.MOTFormat;
using SixLabors.ImageSharp;
using Texture = dq8chr2glb.TM2Format.Texture;
namespace dq8chr2glb;
public class ChrFile
{
public ModelConfig infoCfg;
public List<TM2Format.Texture> textures = new();
public List<MDSConverter> mdsConverters = new();
public bool extract;
public bool convert;
public bool textFormat;
public void Process(string inputPath, string outputPath, bool isBatch = false)
{
Encoding.RegisterProvider(CodePagesEncodingProvider.Instance);
var chrData = File.ReadAllBytes(inputPath);
var container = ChrContainer.FromBytes(chrData);
var outputName = Path.GetFileNameWithoutExtension(inputPath);
var outputDir = Path.Combine(outputPath, outputName);
EnsurePath(outputDir);
foreach (var file in container)
{
if (!isBatch)
{
PrintTask(file);
}
switch (file.extension)
{
case FileExtension.CFG:
ProcessConfig(file, outputDir);
break;
case FileExtension.TEXT:
ProcessTextFile(file, outputDir);
break;
case FileExtension.TM2:
ProcessTextures(file, outputDir);
break;
case FileExtension.MDS:
ProcessMDSFile(file, outputDir);
break;
case FileExtension.MOT:
ProcessMOTFile(file, outputDir);
break;
default:
ProcessRawFile(file, outputDir);
break;
}
}
if (convert)
{
foreach (var converter in mdsConverters)
{
converter.Save(outputDir, textFormat);
}
}
}
private void PrintTask(IncludedFile file)
{
var spaces = 30 - file.name.Length;
if (spaces <= 0)
{
spaces = 1;
}
var spacer = new string('.', spaces);
Console.WriteLine($" Process: {file.name + spacer} {file.data.Length} bytes");
}
public void Clean()
{
infoCfg = null;
textures = new();
mdsConverters = new();
}
private void EnsurePath(string path)
{
if (!Directory.Exists(path))
{
Directory.CreateDirectory(path);
}
}
private void ProcessMOTFile(IncludedFile file, string outputDir)
{
if (extract)
{
ProcessRawFile(file, outputDir);
}
if (convert)
{
foreach (var converter in mdsConverters)
{
var motImporter = new Importer();
var animation = motImporter.Import(file.data);
converter.CreateAnimation(animation, infoCfg);
}
}
}
private void ProcessMDSFile(IncludedFile file, string outputDir)
{
var mdsScene = Reader.Read(file.data, file.name);
if (convert)
{
var converter = new MDSConverter(file.name);
var rootName = Path.GetFileNameWithoutExtension(file.name);
converter.Convert(mdsScene, textures, rootName);
mdsConverters.Add(converter);
}
if (extract)
{
ProcessRawFile(file, outputDir);
}
}
private void ProcessConfig(IncludedFile file, string outputDir)
{
if (extract)
{
var isSecond = infoCfg != null;
if (isSecond)
{
file.name = file.name.Replace(".cfg", "_2.cfg");
}
ProcessTextFile(file, outputDir);
}
var data = Encoding.GetEncoding("shift_jis").GetString(file.data).TrimEnd('\0');
var configFile = new ConfigFile(data);
var info = configFile.ReadConfig();
if (infoCfg == null)
{
infoCfg = info;
}
}
private void ProcessTextFile(IncludedFile file, string outputDir)
{
var root = Path.GetDirectoryName(file.name);
var fileName = Path.GetFileName(file.name);
var outputPath = Path.Combine(outputDir, root);
var text = Encoding.GetEncoding("shift_jis").GetString(file.data).TrimEnd('\0');
if (extract)
{
EnsurePath(outputPath);
File.WriteAllText(Path.Combine(outputPath, fileName), text);
}
}
private void ProcessRawFile(IncludedFile file, string outputDir)
{
var root = Path.GetDirectoryName(file.name);
var fileName = Path.GetFileName(file.name);
var outputPath = Path.Combine(outputDir, root);
if (extract)
{
EnsurePath(outputPath);
File.WriteAllBytes(Path.Combine(outputPath, fileName), file.data);
}
}
private void ProcessTextures(IncludedFile file, string outputDir)
{
var root = Path.GetDirectoryName(file.name);
var fileName = Path.GetFileNameWithoutExtension(file.name);
var outputPath = Path.Combine(outputDir, root);
var image = TM2Format.TM2Format.GetImage(file.data, fileName);
if (extract)
{
EnsurePath(outputPath);
image.data.SaveAsPng(Path.Combine(outputPath, fileName + ".png"));
}
textures.Add(image);
}
}
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using System;
using System.Collections.Generic;
using System.IO;
using System.Runtime.InteropServices;
using System.Text;
namespace dq8chr2glb.Container;
public class ChrContainer
{
public static List<IncludedFile> FromBytes(byte[] chrFile)
{
var result = new List<IncludedFile>();
var pos = 0;
while (pos < chrFile.Length)
{
if (pos + 80 > chrFile.Length)
{
break;
}
var buffer = chrFile.AsSpan(pos, 80);
var dataSize = BitConverter.ToUInt32(buffer.Slice(68, 4));
var nextOffset = BitConverter.ToUInt32(buffer.Slice(72, 4));
var name = ExtractName(buffer.Slice(0, 64).ToArray());
if (pos + 80 + dataSize > chrFile.Length)
{
break;
}
var data = chrFile.AsSpan(pos + 80, (int)dataSize).ToArray();
if (dataSize < 3)
{
break;
}
var subContainers = new List<IncludedFile>();
if (Encoding.ASCII.GetString(data, 0, 3) == "IM3")
{
var files = UnpackImgContainer(name, data);
subContainers.AddRange(files);
}
else if (name.EndsWith(".chr"))
{
var files = FromBytes(data);
subContainers.AddRange(files);
}
else
{
var file = new IncludedFile();
file.name = name;
file.data = data;
subContainers.Add(file);
}
foreach (var file in subContainers)
{
var extension = file.name.ToLower().Split(".")[^1];
file.extension = extension switch
{
"mds" => FileExtension.MDS,
"mot" => FileExtension.MOT,
"tm2" => FileExtension.TM2,
"cfg" => FileExtension.TEXT,
"img" => FileExtension.IMG,
_ => FileExtension.TEXT
};
if (file.name == "info.cfg")
{
file.extension = FileExtension.CFG;
}
}
result.AddRange(subContainers);
pos += (int)nextOffset;
}
result = Utils.SortFiles(result);
return result;
}
private static List<IncludedFile> UnpackImgContainer(string root, byte[] imgData)
{
var rootFolderName = Path.GetFileNameWithoutExtension(root) + "_img";
var fileCount = BitConverter.ToUInt32(imgData, 8);
var currentOffset = 16L;
var files = new List<IncludedFile>();
for (var i = 0; i < fileCount; i++)
{
var file = new IncludedFile();
var headerBytes = new byte[64];
Array.Copy(imgData, currentOffset, headerBytes, 0, 64);
var handle = GCHandle.Alloc(headerBytes, GCHandleType.Pinned);
var imgFile = Marshal.PtrToStructure<ImgFile>(handle.AddrOfPinnedObject());
handle.Free();
var name = ExtractName(imgFile.Name);
var isTexture = !name.StartsWith("#");
name = name.Replace("#", "");
name = Path.Combine(rootFolderName, name);
file.extension = isTexture ? FileExtension.TM2 : FileExtension.TEXT;
file.name = name + (isTexture ? ".tm2" : ".cfg");
var fileData = new byte[imgFile.FileSize];
Array.Copy(imgData, imgFile.DataOffset, fileData, 0, imgFile.FileSize);
file.data = fileData;
files.Add(file);
currentOffset += 64;
}
return files;
}
private static string ExtractName(byte[] nameBytes)
{
var len = Array.IndexOf(nameBytes, (byte)0);
if (len < 0)
{
len = 16;
}
return Encoding.ASCII.GetString(nameBytes, 0, len).Trim();
}
}
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namespace dq8chr2glb.Container;
public enum FileExtension
{
CHR,
CFG,
TEXT,
IMG,
TM2,
MDS,
MOT,
}
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using System.Runtime.InteropServices;
namespace dq8chr2glb.Container;
[StructLayout(LayoutKind.Explicit, Size = 64)]
public struct ImgFile
{
[FieldOffset(0x00)] [MarshalAs(UnmanagedType.ByValArray, SizeConst = 16)]
public byte[] Name;
[FieldOffset(0x14)] public uint FileTypeFlag;
[FieldOffset(0x20)] public uint HeaderSize;
[FieldOffset(0x24)] public uint DataOffset;
[FieldOffset(0x34)] public uint FileSize;
[FieldOffset(0x3C)] public uint Padding;
}
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using System;
namespace dq8chr2glb.Container;
public class IncludedFile
{
public string name;
public FileExtension extension;
public byte[] data = Array.Empty<byte>();
}
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using System.Collections.Generic;
namespace dq8chr2glb.Container;
public static class Utils
{
public static List<IncludedFile> SortFiles(List<IncludedFile> files)
{
var other = new List<IncludedFile>();
var configs = new List<IncludedFile>();
var textures = new List<IncludedFile>();
var models = new List<IncludedFile>();
var motion = new List<IncludedFile>();
foreach (var file in files)
{
switch (file.extension)
{
case FileExtension.TEXT:
configs.Add(file);
break;
case FileExtension.TM2:
textures.Add(file);
break;
case FileExtension.MDS:
models.Add(file);
break;
case FileExtension.MOT:
motion.Add(file);
break;
case FileExtension.CHR:
default:
other.Add(file);
break;
}
}
var output = new List<IncludedFile>();
output.AddRange(other);
output.AddRange(configs);
output.AddRange(textures);
output.AddRange(models);
output.AddRange(motion);
return output;
}
}
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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Numerics;
using dq8chr2glb.Core.InfoCfg;
using dq8chr2glb.Core.MDSFormat;
using dq8chr2glb.Core.MOTFormat;
using SharpGLTF.Materials;
using SharpGLTF.Memory;
using SharpGLTF.Schema2;
using SixLabors.ImageSharp;
using Node = SharpGLTF.Schema2.Node;
using Texture = dq8chr2glb.TM2Format.Texture;
namespace dq8chr2glb.Converter;
public class MDSConverter
{
private readonly string _name;
private readonly ModelRoot _gltfModel;
private readonly Dictionary<int, Node> _nodeMap = new();
private readonly List<Node> _boneNodes = new();
private readonly Dictionary<string, MaterialBuilder> _materialCache = new();
private Dictionary<string, ImageBuilder> _textureBuilders = new Dictionary<string, ImageBuilder>();
private const float FRAMERATE = 16f;
public MDSConverter(string name)
{
_name = name;
_gltfModel = ModelRoot.CreateModel();
}
public void Convert(MDSScene scene, List<TM2Format.Texture> images, string name)
{
var gltfScene = _gltfModel.UseScene("DefaultScene");
var nodesWithParents = new HashSet<int>();
foreach (var node in scene.nodes)
{
if (node.parentIndex >= 0)
{
nodesWithParents.Add(node.index);
}
}
foreach (var node in scene.nodes)
{
if (node.parentIndex < 0)
{
var gltfNode = gltfScene.CreateNode(node.name);
_nodeMap[node.index] = gltfNode;
if (node is MDSBone)
{
_boneNodes.Add(gltfNode);
}
gltfNode.WithLocalTransform(ToNumericsMatrix4x4(node.transform));
}
}
foreach (var node in scene.nodes)
{
if (node.parentIndex >= 0 && _nodeMap.ContainsKey(node.parentIndex))
{
var parent = _nodeMap[node.parentIndex];
var gltfNode = parent.CreateNode(node.name);
_nodeMap[node.index] = gltfNode;
if (node is MDSBone)
{
_boneNodes.Add(gltfNode);
}
gltfNode.WithLocalTransform(ToNumericsMatrix4x4(node.transform));
}
}
CreateMaterials(scene.materials, images);
var meshes = scene.nodes.Where(n => n is MDSMesh).Cast<MDSMesh>().ToArray();
foreach (var mdsMesh in meshes)
{
if (mdsMesh?.vertices == null || mdsMesh.triangles == null) continue;
var mesh = CreateGltfMesh(mdsMesh, scene.materials);
if (_nodeMap.TryGetValue(mdsMesh.index, out var meshNode))
{
meshNode.WithMesh(mesh);
}
}
if (_boneNodes.Count > 0)
{
SetupSkeleton(scene.nodes, name);
}
}
public void CreateAnimation(List<MotionCurve> motionCurves, ModelConfig config)
{
foreach (var clip in config.clips)
{
var animation = _gltfModel.CreateAnimation(clip.name);
foreach (var curve in motionCurves)
{
if (_nodeMap.TryGetValue(curve.boneIndex, out var node))
{
var rotationKeyframes = new Dictionary<float, Quaternion>();
var translationKeyframes = new Dictionary<float, Vector3>();
for (var i = clip.startFrame; i < clip.endFrame; i++)
{
var keyframe = curve.keyframes[i];
if (keyframe == null)
{
continue;
}
if (curve.curveType == KeyframeType.Quaternion)
{
var time = keyframe.frame / FRAMERATE / clip.speed;
rotationKeyframes[time] = keyframe.rotation;
}
else if (curve.curveType == KeyframeType.Translation)
{
var time = keyframe.frame / FRAMERATE / clip.speed;
translationKeyframes[time] = keyframe.translation;
}
}
if (rotationKeyframes.Count > 0)
{
animation.CreateRotationChannel(node, rotationKeyframes);
}
if (translationKeyframes.Count > 0)
{
animation.CreateTranslationChannel(node, translationKeyframes);
}
}
}
}
}
private void CreateMaterials(MDSMaterial[] materials, List<TM2Format.Texture> textures)
{
foreach (var tex in textures)
{
byte[] imageBytes;
using (var ms = new MemoryStream())
{
tex.data.SaveAsPng(ms);
imageBytes = ms.ToArray();
}
var imageBuilder = ImageBuilder.From(new MemoryImage(imageBytes), tex.name);
_textureBuilders[tex.name] = imageBuilder;
}
var defaultMat = new MaterialBuilder();
_materialCache["default"] = defaultMat;
foreach (var mat in materials)
{
var materialBuilder = new MaterialBuilder();
materialBuilder.Name = mat.name;
if (!string.IsNullOrEmpty(mat.textureName) && _textureBuilders.ContainsKey(mat.textureName))
{
var textureImage = _textureBuilders[mat.textureName];
materialBuilder.WithBaseColor(textureImage);
}
_materialCache[mat.name] = materialBuilder;
}
}
private Mesh CreateGltfMesh(MDSMesh mdsMesh, MDSMaterial[] materials)
{
return UniversalMeshBuilder.CreateMesh(_gltfModel, mdsMesh, materials, _materialCache);
}
private void SetupSkeleton(MDSNode[] nodes, string name)
{
Node rootBone = null;
foreach (var boneNode in _boneNodes)
{
var mdsNode = Array.Find(nodes, n => n.name == boneNode.Name);
if (mdsNode is MDSBone bone && bone.parentIndex < 0)
{
rootBone = boneNode;
break;
}
}
if (rootBone == null && _boneNodes.Count > 0)
{
rootBone = _boneNodes[0];
}
if (_boneNodes.Count == 0)
{
Console.WriteLine("Skip mesh with 0 bones");
return;
}
var skin = _gltfModel.CreateSkin(name);
skin.Skeleton = rootBone;
var jointBindings = new (Node Joint, Matrix4x4 InverseBindMatrix)[_boneNodes.Count];
for (var i = 0; i < _boneNodes.Count; i++)
{
var boneNode = _boneNodes[i];
var mdsNode = Array.Find(nodes, n => n.name == boneNode.Name);
Matrix4x4 bindMatrix;
if (mdsNode is MDSBone b)
{
var bindposeMatrix = ToNumericsMatrix4x4(b.bindpose);
if (Matrix4x4.Invert(bindposeMatrix, out var bindposeInverse))
{
var multiplied = Matrix4x4.Multiply(bindposeInverse, Matrix4x4.Identity);
bindMatrix = SanitizeBindMatrix(multiplied);
}
else
{
bindMatrix = Matrix4x4.Identity;
}
jointBindings[i] = (boneNode, bindMatrix);
}
}
skin.BindJoints(jointBindings);
foreach (var node in _gltfModel.LogicalNodes)
{
if (node.Mesh != null)
{
if (node.Mesh.Primitives.All(i => i.VertexAccessors.ContainsKey("WEIGHTS_0")))
{
if (Quaternion.Dot(node.LocalTransform.GetDecomposed().Rotation, Quaternion.Identity) >= 0.999f)
{
node.LocalTransform = Matrix4x4.Identity;
}
node.Skin = skin;
}
}
}
}
private Matrix4x4 SanitizeBindMatrix(Matrix4x4 matrix)
{
return matrix;
}
private Matrix4x4 ToNumericsMatrix4x4(MDSMatrix m)
{
return new Matrix4x4(
m.m00, m.m01, m.m02, m.m03,
m.m10, m.m11, m.m12, m.m13,
m.m20, m.m21, m.m22, m.m23,
m.m30, m.m31, m.m32, m.m33
);
}
public void Save(string filePath, bool textFormat = true)
{
var path = Path.Combine(filePath, _name + (textFormat ? ".gltf" : ".glb"));
if (textFormat)
{
_gltfModel.SaveGLTF(path);
}
else
{
_gltfModel.SaveGLB(path);
}
}
}
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using System;
using System.Collections.Generic;
using System.Numerics;
using dq8chr2glb.Core.MDSFormat;
using SharpGLTF.Geometry;
using SharpGLTF.Geometry.VertexTypes;
using SharpGLTF.Materials;
using SharpGLTF.Schema2;
namespace dq8chr2glb.Converter
{
public static class UniversalMeshBuilder
{
public static Mesh CreateMesh(ModelRoot _root, MDSMesh mdsMesh, MDSMaterial[] materials,
Dictionary<string, MaterialBuilder> materialCache)
{
var (hasUvs, hasSkinning) = AnalyzeMeshAttributes(mdsMesh);
// Выбираем подходящий тип вершины на основе атрибутов
if (hasSkinning)
{
if (hasUvs)
{
return CreateMeshWithAllAttributes<VertexPositionNormal, VertexTexture1, VertexJoints4>(
_root, mdsMesh, materials, materialCache);
}
else
{
return CreateMeshWithAllAttributes<VertexPositionNormal, VertexEmpty, VertexJoints4>(
_root, mdsMesh, materials, materialCache);
}
}
else
{
if (hasUvs)
{
return CreateMeshWithAllAttributes<VertexPositionNormal, VertexTexture1, VertexEmpty>(
_root, mdsMesh, materials, materialCache);
}
else
{
return CreateMeshWithAllAttributes<VertexPositionNormal, VertexEmpty, VertexEmpty>(
_root, mdsMesh, materials, materialCache);
}
}
}
private static (bool hasUvs, bool hasSkinning) AnalyzeMeshAttributes(MDSMesh mdsMesh)
{
var hasUvs = mdsMesh.uv != null && mdsMesh.uv.Length > 0 &&
Array.Exists(mdsMesh.uv, uv => uv != null && uv.Length >= 2);
var hasSkinning = mdsMesh.weights != null && mdsMesh.bones != null &&
mdsMesh.bones.Length > 0 &&
Array.Exists(mdsMesh.bones, b => b != null);
return (hasUvs, hasSkinning);
}
private static Mesh CreateMeshWithAllAttributes<TvG, TvM, TvS>(
ModelRoot root,
MDSMesh mdsMesh,
MDSMaterial[] materials,
Dictionary<string, MaterialBuilder> materialCache)
where TvG : struct, IVertexGeometry
where TvM : struct, IVertexMaterial
where TvS : struct, IVertexSkinning
{
var meshBuilder = new MeshBuilder<MaterialBuilder, TvG, TvM, TvS>(mdsMesh.name);
var positions = new List<Vector3>();
var normals = new List<Vector3>();
var texCoords = new List<Vector2>();
var skinningData = new List<(int, float)[]>();
var hasUvs = mdsMesh.uv != null && mdsMesh.uv.Length > 0;
var hasSkinning = mdsMesh.weights != null && mdsMesh.bones != null;
for (int i = 0; i < mdsMesh.vertices.Length; i++)
{
positions.Add(new Vector3(
mdsMesh.vertices[i][0],
mdsMesh.vertices[i][1],
mdsMesh.vertices[i][2]));
normals.Add(Vector3.Zero);
if (hasUvs && i < mdsMesh.uv.Length && mdsMesh.uv[i] != null && mdsMesh.uv[i].Length >= 2)
{
texCoords.Add(new Vector2(mdsMesh.uv[i][0], mdsMesh.uv[i][1]));
}
else
{
texCoords.Add(Vector2.Zero);
}
if (hasSkinning && i < mdsMesh.bones.Length && mdsMesh.bones[i] != null)
{
var boneIndices = mdsMesh.bones[i];
var boneWeights = mdsMesh.weights[i];
var bindings = new (int JointIndex, float Weight)[Math.Min(8, boneIndices.Length)];
for (var b = 0; b < bindings.Length; b++)
{
bindings[b] = (boneIndices[b], boneWeights[b]);
}
skinningData.Add(bindings);
}
else
{
skinningData.Add(Array.Empty<(int, float)>());
}
}
ComputeNormals(positions, mdsMesh.triangles, normals);
foreach (var submesh in mdsMesh.submeshes)
{
var materialBuilder = materialCache.TryGetValue(
submesh.materialIndex >= 0 &&
submesh.materialIndex < materials.Length
? materials[submesh.materialIndex].name
: "default",
out var mat)
? mat
: materialCache["default"];
var primitive = meshBuilder.UsePrimitive(materialBuilder);
var indices = new List<int>();
for (var i = submesh.startIndex; i < submesh.startIndex + submesh.indexCount; i += 3)
{
indices.Add(mdsMesh.triangles[i]);
indices.Add(mdsMesh.triangles[i + 1]);
indices.Add(mdsMesh.triangles[i + 2]);
}
for (var i = 0; i < indices.Count; i += 3)
{
var idxA = indices[i];
var idxB = indices[i + 1];
var idxC = indices[i + 2];
var vertexA = CreateVertex<TvG, TvM, TvS>(
positions[idxA],
normals[idxA],
texCoords.Count > idxA ? texCoords[idxA] : Vector2.Zero,
skinningData.Count > idxA ? skinningData[idxA] : null);
var vertexB = CreateVertex<TvG, TvM, TvS>(
positions[idxB],
normals[idxB],
texCoords.Count > idxB ? texCoords[idxB] : Vector2.Zero,
skinningData.Count > idxB ? skinningData[idxB] : null);
var vertexC = CreateVertex<TvG, TvM, TvS>(
positions[idxC],
normals[idxC],
texCoords.Count > idxC ? texCoords[idxC] : Vector2.Zero,
skinningData.Count > idxC ? skinningData[idxC] : null);
primitive.AddTriangle(vertexA, vertexB, vertexC);
}
}
return root.CreateMesh(meshBuilder);
}
private static VertexBuilder<TvG, TvM, TvS> CreateVertex<TvG, TvM, TvS>(
Vector3 position,
Vector3 normal,
Vector2 texCoord,
(int, float)[] skinningData)
where TvG : struct, IVertexGeometry
where TvM : struct, IVertexMaterial
where TvS : struct, IVertexSkinning
{
var geometry = default(TvG);
geometry.SetPosition(position);
geometry.SetNormal(normal);
var material = default(TvM);
if (typeof(TvM) != typeof(VertexEmpty))
{
try
{
material.SetTexCoord(0, texCoord);
}
catch
{
}
}
var skinning = default(TvS);
if (skinningData != null && typeof(TvS) != typeof(VertexEmpty))
{
try
{
skinning.SetBindings(skinningData);
}
catch
{
}
}
return new VertexBuilder<TvG, TvM, TvS>(geometry, material, skinning);
}
private static void ComputeNormals(List<Vector3> positions, int[] triangles, List<Vector3> normals)
{
for (var i = 0; i < normals.Count; i++)
{
normals[i] = Vector3.Zero;
}
for (var i = 0; i < triangles.Length; i += 3)
{
var idx1 = triangles[i];
var idx2 = triangles[i + 1];
var idx3 = triangles[i + 2];
var p1 = positions[idx1];
var p2 = positions[idx2];
var p3 = positions[idx3];
var edge1 = p2 - p1;
var edge2 = p3 - p1;
var normal = Vector3.Cross(edge1, edge2);
normal = Vector3.Normalize(normal);
normals[idx1] += normal;
normals[idx2] += normal;
normals[idx3] += normal;
}
for (var i = 0; i < normals.Count; i++)
{
normals[i] = Vector3.Normalize(normals[i]);
}
}
}
}
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namespace dq8chr2glb.Core.InfoCfg;
public class Clip
{
public string name;
public int startFrame;
public int endFrame;
public float speed;
}
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using System.Collections.Generic;
using System.Globalization;
using System.Text.RegularExpressions;
namespace dq8chr2glb.Core.InfoCfg;
public class ConfigFile
{
public string text;
public ConfigFile(string text)
{
this.text = text;
}
public ModelConfig ReadConfig()
{
var config = new ModelConfig();
config.model = GetModelFileName();
config.clips = GetClips();
return config;
}
public string GetModelFileName()
{
var lines = text.Split('\n');
foreach (var line in lines)
{
if (line.StartsWith("MODEL"))
{
var match = Regex.Match(line, @"MODEL\s+""([^""]+)""");
return match.Groups[1].Value;
}
}
return null;
}
public List<Clip> GetClips()
{
CultureInfo.CurrentCulture = CultureInfo.InvariantCulture;
var clips = new List<Clip>();
var lines = text.Split('\n');
var insideKeyBlock = false;
foreach (var line in lines)
{
var t = line.Trim();
if (t == "KEY_START;")
{
insideKeyBlock = true;
continue;
}
if (t == "KEY_END;")
{
insideKeyBlock = false;
continue;
}
if (!insideKeyBlock || !t.StartsWith("KEY "))
{
continue;
}
var parts = t[4..^1].Split(", ");
clips.Add(new Clip
{
name = parts[0][1..^1],
startFrame = int.Parse(parts[1]),
endFrame = int.Parse(parts[2]),
speed = float.Parse(parts[3])
});
}
return clips;
}
}
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using System.Collections.Generic;
namespace dq8chr2glb.Core.InfoCfg;
public class ModelConfig
{
public string name;
public string model;
public string shadow;
public List<Clip> clips;
}
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using System;
namespace dq8chr2glb.Core.MDSFormat;
public enum TriangleReadMode : short
{
None = 0,
Triangle = 3,
TriangleStrip = 4,
Unknown1 = 17,
Unknown2 = 19,
}
public enum NodeType
{
None,
Mesh,
Bone
}
[Flags]
public enum MeshFeatures
{
None = 0,
Verts = 1 << 0,
Colors = 1 << 1,
UVs = 1 << 2,
Weights = 1 << 3,
}
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using System.Runtime.InteropServices;
namespace dq8chr2glb.Core.MDSFormat;
[StructLayout(LayoutKind.Explicit, Size = 80)]
public struct MDSHeader
{
[FieldOffset(00)] public int MagicCode;
[FieldOffset(04)] public int version;
[FieldOffset(08)] public int headerSize;
[FieldOffset(12)] public int nodesCount;
[FieldOffset(20)] public int nodeSize;
[FieldOffset(24)] public int offsetToNodes;
[FieldOffset(32)] public int meshCount;
[FieldOffset(36)] public int offsetToMDT;
[FieldOffset(44)] public int materialsCount;
[FieldOffset(48)] public int materialSize;
[FieldOffset(52)] public int offsetToMaterials;
[FieldOffset(56)] public int offsetToNames;
[FieldOffset(60)] public int namesBlockSize;
}
[StructLayout(LayoutKind.Explicit, Size = 256)]
public struct MDTHeader
{
[FieldOffset(00)] public int MagicCode;
[FieldOffset(08)] public int toVertexCount;
[FieldOffset(12)] public int totalSize;
[FieldOffset(16)] public int value1; // always 2064?
[FieldOffset(20)] public int value2; // always 4104?
[FieldOffset(24)] public int value3; // always 4112?
[FieldOffset(32)] public float scaleFactorX;
[FieldOffset(36)] public float scaleFactorY;
[FieldOffset(40)] public float scaleFactorZ;
// [FieldOffset(64)] public Float3 someScale; // always 1.079?
[FieldOffset(80)] public float uvScaleX;
[FieldOffset(84)] public float uvScaleY;
[FieldOffset(96)] public int value4; // always 144?
[FieldOffset(112)] public int triangleGroupCount;
[FieldOffset(116)] public int vertexAttrSize;
[FieldOffset(128)] public int value5; // some offset
[FieldOffset(144)] public int vertsCount;
[FieldOffset(148)] public int bytesToFirstVertex;
[FieldOffset(152)] public int colorsCount;
[FieldOffset(156)] public int bytesToFirstColor;
[FieldOffset(160)] public int uvCount;
[FieldOffset(164)] public int uvOffset;
[FieldOffset(176)] public int bonesPerVertex;
[FieldOffset(180)] public int toWeightsOffset;
[FieldOffset(184)] public int toBoneIndicesOffset;
[FieldOffset(188)] public int value6; // always 1?
[FieldOffset(192)] public AABB bounds;
}
[StructLayout(LayoutKind.Explicit, Size = 40)]
public struct AABB
{
[FieldOffset(00)] public float minX;
[FieldOffset(04)] public float minY;
[FieldOffset(08)] public float minZ;
[FieldOffset(12)] public int value1; // corner flag?
[FieldOffset(16)] public float maxX;
[FieldOffset(20)] public float maxY;
[FieldOffset(24)] public float maxZ;
[FieldOffset(28)] public int value2; // corner flag?
[FieldOffset(32)] public float centerX;
[FieldOffset(36)] public float centerY;
[FieldOffset(40)] public float centerZ;
[FieldOffset(44)] public float floatValue1; // ?
}
[StructLayout(LayoutKind.Explicit, Size = 160)]
public struct Node
{
[FieldOffset(00)] public int nameOffset;
[FieldOffset(12)] public int meshIndex;
[FieldOffset(16)] public int parentIndex;
[FieldOffset(32)] public MDSMatrix matrix;
[FieldOffset(96)] public MDSMatrix bindpose;
}
[StructLayout(LayoutKind.Explicit, Size = 96)]
public struct Material
{
[FieldOffset(00)] public float value1;
[FieldOffset(04)] public float value2;
[FieldOffset(08)] public float value3;
[FieldOffset(12)] public float value4;
[FieldOffset(16)] public float value5;
[FieldOffset(20)] public float value6;
[FieldOffset(24)] public float value7;
[FieldOffset(28)] public float value8;
[FieldOffset(32)] public float value9;
[FieldOffset(36)] public float value10;
[FieldOffset(40)] public float value11;
[FieldOffset(44)] public float value12;
[FieldOffset(48)] public int nameOffset;
[FieldOffset(52)] public int textureNameOffset;
[FieldOffset(64)] public int value13; // 0 для обычных материалов, 1 для материалов без имён
[FieldOffset(68)] public int value14;
[FieldOffset(72)] public int value15;
[FieldOffset(76)] public int value16;
[FieldOffset(80)] public int value17;
[FieldOffset(84)] public int value18;
[FieldOffset(88)] public int value19;
[FieldOffset(92)] public int value20;
}
[StructLayout(LayoutKind.Explicit, Size = 32)]
public struct TriangleGroupHeader
{
[FieldOffset(00)] public short toNext;
[FieldOffset(04)] public short readMode;
[FieldOffset(06)] public short idsCount;
// [FieldOffset(06)]public short dataSize;
[FieldOffset(16)] public short headerSize;
public TriangleReadMode ReadMode => (TriangleReadMode)readMode;
}
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace dq8chr2glb.Core.MDSFormat;
public class Reader
{
public static MDSScene Read(byte[] data, string filename)
{
var offset = 0;
var header = Utils.ReadStruct<MDSHeader>(data, ref offset, true);
if (header.version != 200)
{
Console.WriteLine($"Unknown version: {header.version}");
return null;
}
var scene = new MDSScene();
var names = ReadNames(header, data);
ReadNodes(scene, header, data, names);
ReadMaterials(scene, header, data, names);
var mdtHeaders = new MDTHeader[header.meshCount];
for (var meshIndex = 0; meshIndex < header.meshCount; meshIndex++)
{
offset = header.offsetToMDT + mdtHeaders.Sum(h => h.totalSize);
var mdtHeader = Utils.ReadStruct<MDTHeader>(data, ref offset);
mdtHeaders[meshIndex] = mdtHeader;
var mesh = Utils.GetMeshByIndex(scene, meshIndex);
var hasVertices = mdtHeader.vertsCount != 0;
var hasColors = mdtHeader.colorsCount != 0;
var hasUVs = mdtHeader.uvCount != 0;
var isSkinned = mdtHeader.bonesPerVertex != 0;
var features = Utils.GetFeaturesFlags(hasVertices, hasColors, hasUVs, isSkinned);
mesh.features = features;
mesh.bounds = mdtHeader.bounds;
// Console.WriteLine($"Features {features}");
var gScale = 0.00003f;
var scale = new float[3]
{
mdtHeader.scaleFactorX * gScale, mdtHeader.scaleFactorY * gScale, mdtHeader.scaleFactorZ * gScale
};
var uvScale = new float[2] { mdtHeader.uvScaleX, mdtHeader.uvScaleY };
// read vertices array
var vOffset = offset + mdtHeader.toVertexCount + mdtHeader.bytesToFirstVertex;
var vCount = mdtHeader.vertsCount;
var vertices = Utils.ReadArray<short[], float[]>(data, vOffset, vCount, 3,
s =>
{
return new[]
{
s[0] * scale[0], s[1] * scale[1],
s[2] * scale[2]
};
});
// read colors array
var colors = new float[mdtHeader.colorsCount][];
if ((features & MeshFeatures.Colors) == MeshFeatures.Colors)
{
var cOffset = offset + mdtHeader.toVertexCount + mdtHeader.bytesToFirstColor;
var cCount = mdtHeader.colorsCount;
colors = Utils.ReadArray<byte[], float[]>(data, cOffset, cCount, 3,
s =>
{
return new[]
{ s[0] / 256f, s[1] / 256f, s[2] / 256f };
});
}
// read texcoords array
var tOffset = offset + mdtHeader.toVertexCount + mdtHeader.uvOffset;
var tCount = mdtHeader.uvCount;
var uvs = Utils.ReadArray<byte[], float[]>(data, tOffset, tCount, 2,
s =>
{
return new[]
{
s[0] / 127f * uvScale[0], s[1] / 127f * uvScale[1]
};
});
// read weights array
var wOffset = offset + mdtHeader.toVertexCount + mdtHeader.toWeightsOffset;
var weights = Utils.ReadArray<ushort[], float[]>(data, wOffset, vCount, 4, s =>
{
var output = new float[4];
for (var i = 0; i < 4; i++)
{
output[i] = s[i] / 32768f;
}
return output;
});
// read bones per vertex array
var bOffset = offset + mdtHeader.toVertexCount + mdtHeader.toBoneIndicesOffset;
var boneIndices = Utils.ReadArray<short[], int[]>(data, bOffset, vCount, 4, s =>
{
var output = new int[4];
for (var i = 0; i < 4; i++)
{
output[i] = s[i];
}
return output;
});
var submeshes = new List<SubMesh>();
var triangleGroupOffset = offset + mdtHeader.vertexAttrSize;
var lastEndIndex = 0;
var verticesList = new List<float[]>();
var trianglesList = new List<int>();
var colorsList = new List<float[]>();
var uvList = new List<float[]>();
var weightsList = new List<float[]>();
var bonesList = new List<int[]>();
for (var submeshIndex = 0; submeshIndex < mdtHeader.triangleGroupCount; submeshIndex++)
{
var triangleGroupHeader = Utils.ReadStruct<TriangleGroupHeader>(data, ref triangleGroupOffset);
if (triangleGroupHeader.headerSize == 32)
{
continue;
}
var submesh = new SubMesh();
var triangleIndexOffset = triangleGroupOffset + triangleGroupHeader.headerSize;
var triangles = ReadTriangles(triangleGroupHeader, triangleIndexOffset, data);
var cornerVerts = GetCornerAttribute(vertices, triangles, triangleIndexOffset, "vertices");
verticesList.AddRange(cornerVerts);
trianglesList.AddRange(Enumerable.Range(lastEndIndex, cornerVerts.Length));
if ((features & MeshFeatures.Weights) == MeshFeatures.Weights)
{
var cornerWeights = GetCornerAttribute(weights, triangles, 0, "weights");
weightsList.AddRange(cornerWeights);
var cornerBoneIndices = GetCornerAttribute(boneIndices, triangles, 0, "vertex bones");
bonesList.AddRange(cornerBoneIndices);
}
submesh.materialIndex = BitConverter.ToInt32(data, triangleGroupOffset + 32);
submesh.startIndex = lastEndIndex;
submesh.indexCount = triangles.Length;
lastEndIndex += cornerVerts.Length;
submeshes.Add(submesh);
if ((features & MeshFeatures.Colors) == MeshFeatures.Colors)
{
var colorsTriangleOffset = BitConverter.ToInt32(data, triangleGroupOffset + 40);
if (colorsTriangleOffset != 0)
{
colorsTriangleOffset += triangleGroupOffset;
var colorTriangles = ReadTriangles(triangleGroupHeader, colorsTriangleOffset, data);
var cornerColors =
GetCornerAttribute(colors, colorTriangles, colorsTriangleOffset, "color");
colorsList.AddRange(cornerColors);
}
}
if ((features & MeshFeatures.UVs) == MeshFeatures.UVs &&
triangleGroupHeader.ReadMode != TriangleReadMode.None)
{
var uvOffset = BitConverter.ToInt32(data, triangleGroupOffset + 36);
if (uvOffset != 0)
{
uvOffset += triangleGroupOffset;
var uvTriangles = ReadTriangles(triangleGroupHeader, uvOffset, data);
var cornerUVs = GetCornerAttribute(uvs, uvTriangles, uvOffset, "texcoords");
uvList.AddRange(cornerUVs);
}
}
triangleGroupOffset += triangleGroupHeader.toNext;
}
mesh.vertices = verticesList.ToArray();
mesh.triangles = trianglesList.ToArray();
mesh.color = colorsList.ToArray();
mesh.uv = uvList.ToArray();
mesh.weights = weightsList.ToArray();
mesh.bones = bonesList.ToArray();
mesh.submeshes = submeshes.ToArray();
}
return scene;
}
private static string ReadNames(MDSHeader header, byte[] data)
{
var offset = header.offsetToNames;
var decodedString = Encoding.UTF8.GetString(data, offset, header.namesBlockSize);
return decodedString.Replace("\0", " ");
}
private static void ReadNodes(MDSScene scene, MDSHeader header, byte[] data, string names)
{
scene.nodes = new MDSNode[header.nodesCount];
var offset = header.offsetToNodes;
for (var i = 0; i < header.nodesCount; i++)
{
var node = Utils.ReadStruct<Node>(data, ref offset, true);
var type = node.meshIndex < 0 ? NodeType.Bone : NodeType.Mesh;
MDSNode mdsNode;
if (type == NodeType.Bone)
{
var boneNode = new MDSBone();
mdsNode = new MDSNode();
mdsNode = boneNode;
}
else
{
mdsNode = new MDSMesh();
}
mdsNode.bindpose = node.bindpose;
mdsNode.name = Utils.GetName(names, node.nameOffset);
mdsNode.transform = node.matrix;
mdsNode.index = i;
mdsNode.parentIndex = node.parentIndex;
mdsNode.type = type;
mdsNode.meshIndex = node.meshIndex;
scene.nodes[i] = mdsNode;
}
}
private static void ReadMaterials(MDSScene scene, MDSHeader header, byte[] data, string names)
{
var offset = header.offsetToMaterials;
scene.materials = new MDSMaterial[header.materialsCount];
for (var i = 0; i < header.materialsCount; i++)
{
var rawMaterial = Utils.ReadStruct<Material>(data, ref offset, true);
var mdsMaterial = new MDSMaterial();
mdsMaterial.materialType = rawMaterial.value17;
if (rawMaterial.value13 == 1)
{
mdsMaterial.name = "NONE";
mdsMaterial.textureName = "NONE";
}
else
{
mdsMaterial.name = Utils.GetName(names, rawMaterial.nameOffset);
mdsMaterial.textureName = Utils.GetName(names, rawMaterial.textureNameOffset);
}
scene.materials[i] = mdsMaterial;
}
}
private static int[] ReadTriangles(TriangleGroupHeader header, int offset, byte[] data)
{
var triangles = new List<int>();
if (header.ReadMode == TriangleReadMode.Triangle)
{
for (var i = 0; i < header.idsCount; i += 3)
{
var triangle = Utils.ReadArray<short, int>(data, offset, 3, 0, i => i);
offset += 6;
triangles.Add(triangle[0]);
triangles.Add(triangle[1]);
triangles.Add(triangle[2]);
}
}
var readCount = 0;
if (header.ReadMode == TriangleReadMode.TriangleStrip)
{
var isDefaultOrder = true;
while (readCount < header.idsCount - 2)
{
var triangle = Utils.ReadArray<short, int>(data, offset, 3, 0, i => i);
readCount++;
triangles.Add(isDefaultOrder ? triangle[0] : triangle[1]);
triangles.Add(isDefaultOrder ? triangle[1] : triangle[0]);
triangles.Add(triangle[2]);
offset += 2;
isDefaultOrder = !isDefaultOrder;
}
}
return triangles.ToArray();
}
private static T[][] GetCornerAttribute<T>(T[][] attribute, int[] triangles, int address, string content)
{
var faceAttribute = new T[triangles.Length][];
for (var i = 0; i < triangles.Length; i++)
{
var triangleVertexIndex = triangles[i];
try
{
faceAttribute[i] = attribute[triangleVertexIndex];
}
catch (Exception e)
{
Console.WriteLine($"Bad index [{triangleVertexIndex}] in {content} array. Array start index: {address}, elements: {attribute.Length}");
break;
}
}
return faceAttribute;
}
}
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using System.Runtime.InteropServices;
namespace dq8chr2glb.Core.MDSFormat;
public class MDSScene
{
public MDSNode[] nodes;
public MDSMaterial[] materials;
}
public class MDSNode
{
public string name;
public int index;
public int parentIndex;
public MDSMatrix transform;
public MDSMatrix bindpose;
public NodeType type;
public int meshIndex;
}
public class MDSBone : MDSNode
{
}
public class MDSMesh : MDSNode
{
public SubMesh[] submeshes;
public MeshFeatures features;
public AABB bounds;
// merged data
public float[][] vertices;
public float[][] color;
public float[][] uv;
public float[][] weights;
public int[][] bones;
public int[] triangles;
}
public class SubMesh
{
public int materialIndex;
public int startIndex;
public int indexCount;
}
public class MDSMaterial
{
public string name;
public string textureName;
public int materialType;
}
[StructLayout(LayoutKind.Explicit, Size=64)]
public struct MDSMatrix
{
[FieldOffset(00)]public float m00;
[FieldOffset(04)]public float m01;
[FieldOffset(08)]public float m02;
[FieldOffset(12)]public float m03;
[FieldOffset(16)]public float m10;
[FieldOffset(20)]public float m11;
[FieldOffset(24)]public float m12;
[FieldOffset(28)]public float m13;
[FieldOffset(32)]public float m20;
[FieldOffset(36)]public float m21;
[FieldOffset(40)]public float m22;
[FieldOffset(44)]public float m23;
[FieldOffset(48)]public float m30;
[FieldOffset(52)]public float m31;
[FieldOffset(56)]public float m32;
[FieldOffset(60)]public float m33;
public float[] elements => new[]
{
m00, m01, m02, m03,
m10, m11, m12, m13,
m20, m21, m22, m23,
m30, m31, m32, m33
};
}
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
namespace dq8chr2glb.Core.MOTFormat;
public class Importer
{
public List<MotionCurve> Import(byte[] data)
{
var offset = 0;
var header = Utils.ReadStruct<MOTHeader>(data, ref offset);
offset += header.bonesOffset;
var boneCount = header.boneCount;
var animation = new List<MotionCurve>();
for (var i = 0; i < boneCount; i++)
{
var motionCurves = ReadBoneAnimation(data, ref offset);
animation.AddRange(motionCurves);
}
return animation;
}
private List<TransformGroup> GetTransformGroups(byte[] data, BoneHeader header, int offset, out int offsetAfter)
{
var attribCount = TransformFlagsHelper.GetAttribCount(header.transformFlags);
var attribHeadersOffset = attribCount > 1 ? 32 : 16;
var transformGroups = new List<TransformGroup>();
var transformGroupOffset = offset;
for (var i = 0; i < attribCount; i++)
{
var group = Utils.ReadStruct<TransformGroup>(data, ref transformGroupOffset, true);
transformGroups.Add(group);
}
offsetAfter = offset + attribHeadersOffset;
return transformGroups;
}
private void ReadRotationKeyframes(byte[] data, MotionCurve curve, int offset)
{
curve.curveType = KeyframeType.Quaternion;
var headerOffset = offset;
var header = Utils.ReadStruct<KeyframesBlockHeader>(data, ref headerOffset);
var valuesOffset = headerOffset + header.valuesOffset;
if (header.toFramesOffset == 0)
{
var count = header.framesCount;
for (var i = 0; i < count; i++)
{
var keyframe = new KeyFrame();
keyframe.frame = i;
var scale = new Vector4(header.scaleX, header.scaleY,
header.scaleZ, header.scaleW);
keyframe.rotation = ReadQuaternion(data, valuesOffset, scale);
curve.keyframes.Add(keyframe);
valuesOffset += 8;
}
}
else
{
var framesCount = header.framesCount;
var toFramesOffset = headerOffset + header.toFramesOffset;
var frames = ReadFrames(data, toFramesOffset, framesCount);
if (frames.Length == 0)
{
return;
}
var maxFrame = frames.Max();
curve.keyframes = new List<KeyFrame>();
for (var i = 0; i < maxFrame + 1; i++)
{
curve.keyframes.Add(null);
}
var toValues = header.valuesOffset;
foreach (var frame in frames)
{
var scale = new Vector4(header.scaleX, header.scaleY,
header.scaleZ, header.scaleW);
var keyframe = new KeyFrame();
keyframe.frame = frame;
keyframe.type = KeyframeType.Quaternion;
keyframe.rotation = ReadQuaternion(data, valuesOffset, scale);
curve.keyframes[frame] = keyframe;
valuesOffset += 8;
}
}
}
private void ReadPositionKeyframes(byte[] data, MotionCurve curve, int offset)
{
curve.curveType = KeyframeType.Translation;
var headerOffset = offset;
var header = Utils.ReadStruct<KeyframesBlockHeader>(data, ref offset, false);
var valuesOffset = headerOffset + header.valuesOffset;
if (header.toFramesOffset == 0)
{
var count = header.framesCount;
for (var i = 0; i < count; i++)
{
var keyframe = new KeyFrame();
keyframe.frame = i;
var scale = new Vector3(header.scaleX, header.scaleY,
header.scaleZ);
var translation = ReadVector3(data, valuesOffset, scale);
keyframe.translation = translation;
curve.keyframes.Add(keyframe);
valuesOffset += 6;
}
}
else
{
var framesCount = header.framesCount;
var toFramesOffset = headerOffset + header.toFramesOffset;
var frames = ReadFrames(data, toFramesOffset, framesCount);
if (frames.Length == 0)
{
return;
}
var maxFrame = frames.Max();
curve.keyframes = new List<KeyFrame>();
for (var i = 0; i < maxFrame + 1; i++)
{
curve.keyframes.Add(null);
}
var toValues = header.valuesOffset;
foreach (var frame in frames)
{
var scale = new Vector3(header.scaleX, header.scaleY,
header.scaleZ);
var keyframe = new KeyFrame();
keyframe.frame = frame;
keyframe.type = KeyframeType.Translation;
keyframe.translation = ReadVector3(data, valuesOffset, scale);
curve.keyframes[frame] = keyframe;
valuesOffset += 6;
}
}
}
private List<MotionCurve> ReadBoneAnimation(byte[] data, ref int offset)
{
var headerPosition = offset;
var header = Utils.ReadStruct<BoneHeader>(data, ref offset, true);
var groupsBlockPosition = offset;
var transformGroups = GetTransformGroups(data, header, groupsBlockPosition, out var offsetAfter);
var boneCurves = new List<MotionCurve>();
foreach (var group in transformGroups)
{
var curve = new MotionCurve();
curve.boneIndex = header.boneIndex;
curve.keyframes = new List<KeyFrame>();
switch (group.keyframeType)
{
case KeyframeType.Quaternion:
ReadRotationKeyframes(data, curve, headerPosition + group.offset);
break;
case KeyframeType.Translation:
ReadPositionKeyframes(data, curve, headerPosition + group.offset);
break;
default:
// Debug.Log($"[UNK KF TYPE]: {group.keyframeType}");
break;
}
boneCurves.Add(curve);
}
switch (header.transformFlags)
{
case TransformFlags.Rotation:
// Debug.Log($"Rotation: {(int)header.transformFlags}.");
break;
case TransformFlags.TR:
// Debug.Log($"Rot/Pos: {(int)header.transformFlags}");
break;
default:
// Debug.Log($"Unknown flag: {(int)header.transformFlags}, {header.transformFlags}");
break;
}
offset = headerPosition + header.toNext;
return boneCurves;
}
private static Quaternion ReadQuaternion(byte[] data, int offset, Vector4 scale)
{
var x = ShortToFloat(data, offset, scale.X);
offset += 2;
var y = ShortToFloat(data, offset, scale.Y);
offset += 2;
var z = ShortToFloat(data, offset, scale.Z);
offset += 2;
var w = ShortToFloat(data, offset, scale.W);
return new Quaternion(x, y, z, -w);
}
private static Vector3 ReadVector3(byte[] data, int offset, Vector3 scale)
{
var x = ShortToFloat(data, offset, scale.X);
offset += 2;
var y = ShortToFloat(data, offset, scale.Y);
offset += 2;
var z = ShortToFloat(data, offset, scale.Z);
return new Vector3(x, y, z);
}
private static float ShortToFloat(byte[] data, int offset, float scale)
{
var value = ReadShort(data, offset);
return (float)value / (float)short.MaxValue * scale;
}
private static short ReadShort(byte[] data, int offset)
{
return BitConverter.ToInt16(new[] { data[offset], data[offset + 1] });
}
public static int[] ReadFrames(byte[] data, int offset, int count)
{
var result = new int[count];
for (var i = 0; i < count; i++)
{
result[i] = ReadShort(data, offset + i * 2);
}
return result;
}
}
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using System;
using System.Collections.Generic;
using System.Numerics;
using System.Runtime.InteropServices;
namespace dq8chr2glb.Core.MOTFormat
{
[StructLayout(LayoutKind.Explicit, Size = 64)]
public struct MOTHeader
{
[FieldOffset(00)] public int MagicCode;
[FieldOffset(08)] public int headerSize;
[FieldOffset(28)] public int boneCount;
[FieldOffset(32)] public int bonesOffset;
[FieldOffset(48)] public int fileSizeClaim;
}
[StructLayout(LayoutKind.Explicit, Size = 16)]
public struct BoneHeader
{
[FieldOffset(00)] public int toNext;
[FieldOffset(04)] public int boneIndex;
[FieldOffset(12)] public TransformFlags transformFlags;
}
[StructLayout(LayoutKind.Explicit, Size = 8)]
public struct TransformGroup
{
[FieldOffset(00)] public KeyframeType keyframeType;
[FieldOffset(04)] public int offset;
}
[StructLayout(LayoutKind.Explicit, Size = 32)]
public struct KeyframesBlockHeader
{
[FieldOffset(00)] public short flag0;
[FieldOffset(02)] public short flag1;
[FieldOffset(06)] public short framesCount;
[FieldOffset(08)] public short toFramesOffset;
[FieldOffset(12)] public short valuesOffset;
[FieldOffset(16)] public float scaleX;
[FieldOffset(20)] public float scaleY;
[FieldOffset(24)] public float scaleZ;
[FieldOffset(28)] public float scaleW;
}
[Flags]
public enum TransformFlags : short
{
None = 0,
Translation = 1 << 0,
Rotation = 1 << 1,
Scale = 1 << 2,
TR = Translation | Rotation,
TS = Translation | Scale,
RS = Rotation | Scale,
TRS = Translation | Rotation | Scale
}
public enum KeyframeType : int
{
None = 0,
Quaternion = 1,
Translation = 3,
Scale = 6,
}
public class MotionCurve
{
public int boneIndex;
public KeyframeType curveType;
public List<KeyFrame> keyframes;
}
public class KeyFrame
{
public int frame;
public KeyframeType type;
public Quaternion rotation;
public Vector3 translation;
public Vector3 scale;
}
public static class TransformFlagsHelper
{
public static int GetAttribCount(TransformFlags flag)
{
var value = (int)flag;
return (value & 1) + ((value >> 1) & 1) + ((value >> 2) & 1);
}
}
}
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namespace dq8chr2glb.Core;
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using System;
using System.Runtime.InteropServices;
using dq8chr2glb.Core.MDSFormat;
namespace dq8chr2glb.Core;
public static class Utils
{
public static T ReadStruct<T>(byte[] data, ref int offset, bool addToOffset = false)
{
var size = Marshal.SizeOf(typeof(T));
var buffer = new byte[size];
Array.Copy(data, offset, buffer, 0, size);
var handle = GCHandle.Alloc(buffer, GCHandleType.Pinned);
var structure = (T)Marshal.PtrToStructure(handle.AddrOfPinnedObject(), typeof(T));
handle.Free();
if (addToOffset)
{
offset += size;
}
return structure;
}
public static T2[] ReadArray<T, T2>(byte[] data, int start, int count, int size, Func<T, T2> convert)
{
var isArray = typeof(T2).IsArray;
var result = new T2[count];
var elementType = typeof(T).GetElementType();
for (var i = 0; i < count; i++)
{
var elementOffset = start + i * (isArray ? size * Marshal.SizeOf(elementType) : Marshal.SizeOf(typeof(T)));
if (isArray)
{
var array = Array.CreateInstance(elementType, size);
Buffer.BlockCopy(data, elementOffset, array, 0, size * Marshal.SizeOf(elementType));
result[i] = convert((T)(object)array);
}
else
{
var buffer = new byte[Marshal.SizeOf(typeof(T))];
Array.Copy(data, elementOffset, buffer, 0, buffer.Length);
var handle = GCHandle.Alloc(buffer, GCHandleType.Pinned);
var item = (T)Marshal.PtrToStructure(handle.AddrOfPinnedObject(), typeof(T));
handle.Free();
result[i] = convert(item);
}
}
return result;
}
public static string GetName(string raw, int startIndex)
{
var endIndex = raw.IndexOf(' ', startIndex);
if (endIndex == -1)
{
return raw[startIndex..];
}
return raw.Substring(startIndex, endIndex - startIndex);
}
public static MDSMesh GetMeshByIndex(MDSScene scene, int index)
{
foreach (var node in scene.nodes)
{
if (node.type == NodeType.Mesh)
{
var mesh = node as MDSMesh;
if (mesh.meshIndex == index)
{
return mesh;
}
}
}
return null;
}
public static MeshFeatures GetFeaturesFlags(bool vertices, bool colors, bool uvs, bool weights)
{
var result = MeshFeatures.None;
if (vertices) result |= MeshFeatures.Verts;
if (colors) result |= MeshFeatures.Colors;
if (uvs) result |= MeshFeatures.UVs;
if (weights) result |= MeshFeatures.Weights;
return result;
}
}
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using System;
using System.Collections.Generic;
using System.IO;
namespace dq8chr2glb;
public class Program
{
public static void Main(string[] args)
{
if (args.Length < 2)
{
ShowHelp();
return;
}
var extractOnly = false;
var textFormat = false;
var batchMode = false;
var processedArgs = new List<string>();
for (int i = 0; i < args.Length; i++)
{
var arg = args[i];
if (arg == "-e")
extractOnly = true;
else if (arg == "-t")
textFormat = true;
else if (arg == "-b")
batchMode = true;
else
processedArgs.Add(arg);
}
if (batchMode)
{
if (processedArgs.Count != 1)
{
Console.WriteLine("Error: Batch mode (-b) requires exactly one argument: <input_dir>");
ShowHelp();
return;
}
}
else
{
if (processedArgs.Count != 2)
{
Console.WriteLine("Error: Expected <input_file> and <output_dir>");
ShowHelp();
return;
}
}
var inputPath = processedArgs[0];
var outputPath = batchMode ? inputPath : processedArgs[1];
var chrFile = new ChrFile();
chrFile.convert = !extractOnly;
chrFile.extract = extractOnly;
chrFile.textFormat = textFormat;
if (batchMode)
{
var files = Directory.GetFiles(inputPath, "*.chr", SearchOption.TopDirectoryOnly);
foreach (var file in files)
{
Console.WriteLine($"Processing: {Path.GetFileName(file)}");
try
{
chrFile.Process(file, outputPath);
}
catch (Exception e)
{
Console.WriteLine(e);
throw;
}
chrFile.Clean();
}
Console.WriteLine(files.Length == 0 ? "No .chr files found in the input directory." : "Done!");
}
else
{
if (!File.Exists(inputPath))
{
Console.WriteLine($"Error: Input file not found: {inputPath}");
return;
}
chrFile.Process(inputPath, outputPath);
Console.WriteLine("Done!");
}
}
private static void ShowHelp()
{
Console.WriteLine("Converts .CHR files from Dragon Quest VIII (Playstation 2) to .glb/.glTF format.");
Console.WriteLine();
Console.WriteLine("Usage:");
Console.WriteLine(" chrFormat.exe <input_file> <output_dir> [options]");
Console.WriteLine(" chrFormat.exe <input_dir> -b (batch mode: output files are saved in the <input_dir>)");
Console.WriteLine("Examples:");
Console.WriteLine(" chrFormat.exe \"C:\\Users\\Boris\\Desktop\\ChrFormatTest\\ap002.chr\" \"C:\\Users\\Boris\\Desktop\\ChrFormatTest\" -e");
Console.WriteLine(" chrFormat.exe \"C:\\Users\\Boris\\Desktop\\ChrFormatTest\" -b");
Console.WriteLine();
Console.WriteLine("Options:");
Console.WriteLine(" -e - Extract only - unpack .chr without conversion");
Console.WriteLine(" -t - Output as .glTF (text) instead of .glb (binary)");
Console.WriteLine(" -b - Batch mode - process all .chr files in the input directory");
Console.WriteLine();
var line = Console.ReadLine();
}
}
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using System;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.PixelFormats;
namespace dq8chr2glb.TM2Format;
// Взято из https://github.com/Souzooka/TM2Unswizzler
public static class TM2Format
{
public static Texture GetImage(byte[] data, string name)
{
var header = TM2Header.GetHeader(data);
var image = GetImageBuffer(header, data);
var img = new Image<Rgba32>(header.Width, header.Height);
for (var y = 0; y < header.Height; y++)
{
for (var x = 0; x < header.Width; x++)
{
var i = (y * header.Width + x) * 4;
var r = image[i + 2];
var g = image[i + 1];
var b = image[i + 0];
var a = image[i + 3];
img[x, y] = new Rgba32(r, g, b, a);
}
}
return new Texture(name, img);
}
private static int GetAddress8BppSwizzle(int width, int x, int y)
{
var block = (y & (~0x0f)) * width + (x & (~0x0f)) * 2;
var swap = (((y + 2) >> 2) & 0x01) * 4;
var line = (((y & (~0x03)) >> 1) + (y & 0x01)) & 0x07;
var column = line * width * 2 + ((x + swap) & 0x07) * 4;
var offset = ((y >> 1) & 0x01) + ((x >> 2) & 0x02);
return block + column + offset;
}
private static byte[][] GetPalette8bbp(byte[] file, TM2Header header)
{
var palette = new byte[256][];
for (var i = 0; i < 256; ++i)
{
var rgba = new byte[4];
Array.Copy(file, 0x40 + header.ImageSize + i * 4, rgba, 0, 4);
rgba[3] = (byte)Math.Min(rgba[3] << 1, 0xFF);
(rgba[2], rgba[0]) = (rgba[0], rgba[2]);
palette[(i & 0xe7) | ((i & 0x10) >> 1) | ((i & 0x08) << 1)] = rgba;
}
return palette;
}
private static byte[] GetImageBuffer(TM2Header header, byte[] tm2file)
{
var palette = GetPalette8bbp(tm2file, header);
var imageBuf = new byte[4 * header.Width * header.Height];
for (var y = header.Height - 1; y >= 0; --y)
{
for (var x = 0; x < header.Width; ++x)
{
var c = tm2file[0x40 + GetAddress8BppSwizzle(header.Width, x, y)];
Array.Copy(palette[c], 0, imageBuf, (x * 4) + (header.Width * y) * 4, 4);
}
}
return imageBuf;
}
}
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using System;
using System.Runtime.InteropServices;
namespace dq8chr2glb.TM2Format;
public struct TM2Header
{
public int Label;
public byte Version;
public byte Format;
public int padding0;
public int padding1;
public uint TotalSize;
public uint ClutSize;
public uint ImageSize;
public ushort HeaderSize;
public ushort ClutColors;
public TM2ImageFormat TM2ImageFormat;
public byte MipMapTextures;
public ClutType ClutType;
ImageType ImageType;
public ushort Width;
public ushort Height;
public ulong GsTex0;
public ulong GsText1;
public uint GsReg;
public uint GsTexClut;
public static TM2Header GetHeader(byte[] file)
{
var headerBuf = new byte[Marshal.SizeOf<TM2Header>()];
Array.Copy(file, headerBuf, headerBuf.Length);
var handle = GCHandle.Alloc(headerBuf, GCHandleType.Pinned);
var header = (TM2Header)Marshal.PtrToStructure(handle.AddrOfPinnedObject(), typeof(TM2Header));
handle.Free();
return header;
}
}
public enum TM2ImageFormat : byte
{
Default = 0,
Format16bpp = 1,
Format24bpp = 2,
Format32bpp = 3,
Format4bbp = 4,
Format8bbp = 5
}
public enum ImageType : byte
{
unk0 = 0
}
public enum ClutType : byte
{
unk0 = 0
}
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using SixLabors.ImageSharp;
using SixLabors.ImageSharp.PixelFormats;
namespace dq8chr2glb.TM2Format;
public class Texture
{
public readonly string name;
public readonly Image<Rgba32> data;
public Texture(string name, Image<Rgba32> data)
{
this.name = name;
this.data = data;
}
}
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net9.0</TargetFramework>
<ImplicitUsings>disable</ImplicitUsings>
<Nullable>enable</Nullable>
<OutputType>Exe</OutputType>
<LangVersion>11</LangVersion>
<PackageId>dq8chr2glb</PackageId>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="SharpGLTF.Core" Version="1.0.6" />
<PackageReference Include="SharpGLTF.Toolkit" Version="1.0.6" />
<PackageReference Include="SixLabors.ImageSharp" Version="3.1.12" />
<PackageReference Include="System.Text.Encoding.CodePages" Version="11.0.0-preview.1.26104.118" />
</ItemGroup>
<ItemGroup>
<Compile Remove="Reference\**" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Remove="Reference\**" />
</ItemGroup>
<ItemGroup>
<None Remove="Reference\**" />
</ItemGroup>
</Project>