chg: clean-up preview
This commit is contained in:
@@ -8,16 +8,7 @@
|
|||||||
style="border: 1px solid #30363d; border-radius: 8px;"
|
style="border: 1px solid #30363d; border-radius: 8px;"
|
||||||
allow="autoplay"
|
allow="autoplay"
|
||||||
sandbox="allow-scripts allow-same-origin allow-popups allow-forms"
|
sandbox="allow-scripts allow-same-origin allow-popups allow-forms"
|
||||||
title="3D Model Preview">
|
title="3D Preview">
|
||||||
</iframe>
|
|
||||||
|
|
||||||
<iframe
|
|
||||||
src="https://git.boris-code.ru/boris-code/dq8chr2glb/raw/branch/main/viewer.html"
|
|
||||||
width="100%"
|
|
||||||
height="500"
|
|
||||||
style="border: 1px solid #30363d; border-radius: 8px;"
|
|
||||||
allow="autoplay"
|
|
||||||
title="3D Model Preview 2">
|
|
||||||
</iframe>
|
</iframe>
|
||||||
|
|
||||||
Convert Dragon Quest VIII (PS2) character models to modern 3D format.
|
Convert Dragon Quest VIII (PS2) character models to modern 3D format.
|
||||||
|
|||||||
@@ -1,91 +0,0 @@
|
|||||||
<!DOCTYPE html>
|
|
||||||
<html lang="ru">
|
|
||||||
<head>
|
|
||||||
<meta charset="UTF-8">
|
|
||||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
|
||||||
|
|
||||||
<script type="importmap">
|
|
||||||
{
|
|
||||||
"imports": {
|
|
||||||
"three": "https://unpkg.com/three@0.160.0/build/three.module.js"
|
|
||||||
}
|
|
||||||
}
|
|
||||||
</script>
|
|
||||||
<script type="module" src="https://ajax.googleapis.com/ajax/libs/model-viewer/3.4.0/model-viewer.min.js"></script>
|
|
||||||
|
|
||||||
<style>
|
|
||||||
body {
|
|
||||||
margin: 0;
|
|
||||||
padding: 0;
|
|
||||||
overflow: hidden;
|
|
||||||
}
|
|
||||||
model-viewer {
|
|
||||||
width: 100vw;
|
|
||||||
height: 100vh;
|
|
||||||
background-color: #111111;
|
|
||||||
}
|
|
||||||
</style>
|
|
||||||
</head>
|
|
||||||
<body>
|
|
||||||
<model-viewer
|
|
||||||
id="model-viewer"
|
|
||||||
src="model.glb"
|
|
||||||
alt=""
|
|
||||||
camera-controls
|
|
||||||
autoplay
|
|
||||||
loop
|
|
||||||
environment-image="neutral"
|
|
||||||
shadow-intensity="0"
|
|
||||||
animation-name="走り"
|
|
||||||
>
|
|
||||||
</model-viewer>
|
|
||||||
|
|
||||||
<script type="module">
|
|
||||||
import * as THREE from 'three';
|
|
||||||
const viewer = document.querySelector('#model-viewer');
|
|
||||||
viewer.addEventListener('load', () => {
|
|
||||||
const model = viewer.model;
|
|
||||||
const symbols = Object.getOwnPropertySymbols(model);
|
|
||||||
|
|
||||||
const materialsSymbol = symbols.find(sym => sym.toString() === 'Symbol(materials)');
|
|
||||||
|
|
||||||
if (materialsSymbol && model[materialsSymbol]) {
|
|
||||||
const materials = model[materialsSymbol];
|
|
||||||
let updatedCount = 0;
|
|
||||||
|
|
||||||
materials.forEach(matWrapper => {
|
|
||||||
const correlatedSymbol = Object.getOwnPropertySymbols(matWrapper)
|
|
||||||
.find(sym => sym.toString() === 'Symbol(correlatedObjects)');
|
|
||||||
|
|
||||||
if (correlatedSymbol && matWrapper[correlatedSymbol]) {
|
|
||||||
const threeObjects = matWrapper[correlatedSymbol];
|
|
||||||
|
|
||||||
threeObjects.forEach(obj => {
|
|
||||||
if (obj.isMaterial) {
|
|
||||||
obj.side = THREE.DoubleSide;
|
|
||||||
if (obj.isMeshStandardMaterial || obj.isMeshPhysicalMaterial) {
|
|
||||||
if (obj.map) {
|
|
||||||
obj.emissiveMap = obj.map;
|
|
||||||
obj.emissive = new THREE.Color(0xffffff);
|
|
||||||
obj.emissiveIntensity = 1.0;
|
|
||||||
} else {
|
|
||||||
obj.emissive = obj.color.clone();
|
|
||||||
obj.emissiveIntensity = 1.0;
|
|
||||||
}
|
|
||||||
|
|
||||||
obj.color.setHex(0x000000);
|
|
||||||
obj.metalness = 0;
|
|
||||||
obj.roughness = 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
obj.needsUpdate = true;
|
|
||||||
updatedCount++;
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
|
||||||
});
|
|
||||||
</script>
|
|
||||||
</body>
|
|
||||||
</html>
|
|
||||||
Binary file not shown.
Reference in New Issue
Block a user