add project files

This commit is contained in:
Boris Nikolaev
2026-08-14 01:58:31 +03:00
parent 9134cad79b
commit 5f1e94b653
4399 changed files with 12286903 additions and 0 deletions
+46
View File
@@ -0,0 +1,46 @@
using System.IO;
using UnityEditor;
using UnityEngine;
public static class SaveDataMenu
{
private const string MENU = "Tools/Run Rich 3D/Delete Save";
[MenuItem(MENU)]
public static void DeleteSave()
{
var deleted = 0;
foreach (var path in SavePaths())
{
if (!File.Exists(path))
{
continue;
}
File.Delete(path);
Debug.Log("Deleted " + path);
deleted++;
}
PlayerPrefs.DeleteAll();
PlayerPrefs.Save();
Debug.Log(deleted > 0
? "Save cleared. Next play starts at level 1."
: "No save file found; PlayerPrefs cleared anyway. Next play starts at level 1.");
}
private static string[] SavePaths()
{
var controller = Object.FindObjectOfType<SavedDataController>();
var field = typeof(OHM.UnityToolkit.SavedDataController<SavedData>)
.GetField("_dataPath", System.Reflection.BindingFlags.Instance
| System.Reflection.BindingFlags.NonPublic);
var name = controller != null && field != null ? field.GetValue(controller) as string : null;
if (string.IsNullOrEmpty(name))
{
return Directory.Exists(Application.persistentDataPath)
? Directory.GetFiles(Application.persistentDataPath, "*.json")
: new string[0];
}
return new[] { Path.Combine(Application.persistentDataPath, name) };
}
}