add project files
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Serialization;
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namespace Ambiance
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{
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[CreateAssetMenu(fileName = "AmbiancesDef", menuName = "GameSqueleton/New Ambiances Def")]
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public class AmbiancesDef : ScriptableObject
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{
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[SerializeField]
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public FogDistance defaultFogDistance;
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[SerializeField]
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[FormerlySerializedAs("ambiances")]
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private List<AmbianceDef> _ambiances;
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public List<SpecialMatDef> specialsMatRef;
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public List<AmbianceDef> GetAmbiancesList()
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{
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return _ambiances;
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}
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}
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}
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