add project files
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using UnityEngine;
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using OHM.UnityToolkit;
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using OHM.UnityToolkit.Vibration;
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using UnityEngine.Serialization;
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public class AppSettings : UniqueInstance<AppSettings>
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{
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[SerializeField]
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public SavedDataController savedDataController;
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[SerializeField]
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[FormerlySerializedAs("audioManager")]
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private AudioManager _audioManager;
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public bool VibrationsEnabled
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{
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get
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{
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return savedDataController.SavedData.vibrationEnabled;
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}
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set
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{
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VibrationManager.Enabled = value;
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savedDataController.SavedData.vibrationEnabled = value;
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savedDataController.SaveData();
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}
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}
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public bool AudioEnabled
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{
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get
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{
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return savedDataController.SavedData.soundEnabled;
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}
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set
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{
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if (_audioManager != null)
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{
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_audioManager.SetMasterEnabled(value);
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_audioManager.SetSFXEnabled(value);
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_audioManager.SetMusicEnabled(value);
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}
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savedDataController.SavedData.soundEnabled = value;
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savedDataController.SaveData();
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}
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}
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protected override void AwakeInstance()
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{
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Apply();
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}
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public void Apply()
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{
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VibrationManager.Enabled = VibrationsEnabled;
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if (_audioManager != null)
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{
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_audioManager.Setup(AudioEnabled, AudioEnabled, AudioEnabled);
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}
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}
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}
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