add project files
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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[Serializable]
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public class LevelDef
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{
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public int levelCount;
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[Tooltip("Section")]
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[Space]
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public int sectionCount;
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public int maxSectionYPerLevel = 1;
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[Tooltip("Random Difficluty Pool")]
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public List<DifficultyPoolElem> randomDiffPool;
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[Tooltip("Atlernate Random Difficluty Pool (leave empty to not use)")]
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public List<DifficultyPoolElem> randomDiffPoolAlt;
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[Space]
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[Tooltip("Forced section : the final one will always be added")]
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public List<Section> forcedSections;
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}
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