add project files
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@@ -0,0 +1,27 @@
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using UnityEngine;
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using UnityEngine.Serialization;
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public class CustomizableDef : ScriptableObject
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{
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[SerializeField]
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[Space]
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[FormerlySerializedAs("purchaseCost")]
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private long _purchaseCost;
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[SerializeField]
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[FormerlySerializedAs("premium")]
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private bool _premium;
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[Space]
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public Sprite thumbnail;
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public long GetPurchaseCost()
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{
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return 0L;
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}
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public bool Premium()
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{
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return false;
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}
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}
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