add project files
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using System;
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[Serializable]
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public class PlayerDef
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{
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public Player prefab;
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public float timeWaitWhenMakeAction;
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public bool gameOverAt0;
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public bool ifGameoverWaitOneMoreErrorAt0;
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public int maxValueRich = 100;
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public int richValueStart;
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public int richValueStartABTestStartRich;
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public float SpeedRichPoorValue;
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public float speedIncValueOnZone;
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public float swerveSensitivity;
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public float maxSideSpeed;
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public bool slowSpeedWhenPoor;
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public float RunningSpeed;
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public float lateralMaxSpeed;
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public float lateralSmoothTime;
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public float rotSpeed;
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public float maxRot;
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public float rotateWinSpeed;
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public float maxDistRaycast;
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public float minDistSnapGround;
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public float heightMaxSpeed;
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public float heightSmoothTime;
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}
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