add project files
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using UnityEngine;
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using UnityEngine.Serialization;
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public class UIAmbiancesProgressionLevel : MonoBehaviour
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{
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[SerializeField]
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[FormerlySerializedAs("levelTxt")]
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private TextWrapper _levelTxt;
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[SerializeField]
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[FormerlySerializedAs("rectTransform")]
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private RectTransform _rectTransform;
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[SerializeField]
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[FormerlySerializedAs("chestIcon")]
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private GameObject _chestIcon;
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[SerializeField]
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[FormerlySerializedAs("bonusIcon")]
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private GameObject _bonusIcon;
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public void Setup(int levelNum, float lRatio)
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{
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_levelTxt.text = levelNum.ToString();
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_rectTransform.anchorMin = new Vector2(lRatio, 0.5f);
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_rectTransform.anchorMax = new Vector2(lRatio, 0.5f);
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_chestIcon.SetActive(value: false);
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_bonusIcon.SetActive(value: false);
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}
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public void ShowChest()
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{
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_chestIcon.SetActive(value: true);
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}
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public void ShowBonus()
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{
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_bonusIcon.SetActive(value: true);
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}
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}
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