add project files

This commit is contained in:
Boris Nikolaev
2026-08-14 01:58:31 +03:00
parent 9134cad79b
commit 5f1e94b653
4399 changed files with 12286903 additions and 0 deletions
+81
View File
@@ -0,0 +1,81 @@
using System.Collections;
using UnityEngine;
using UnityEngine.UI;
using OHM.UnityToolkit;
using OHM.UnityToolkit.UI;
using UnityEngine.Serialization;
public class UIMainMenu : UIMenu
{
[SerializeField]
private TextWrapper version;
[SerializeField]
private UIIncrementableCounter level;
[SerializeField]
[FormerlySerializedAs("bestScore")]
private UIIncrementableCounter _bestScore;
[SerializeField]
private Toggle vibrationToggle;
[SerializeField]
private Toggle soundsToggle;
[SerializeField]
[FormerlySerializedAs("ambianceProgression")]
private UIAmbiancesProgression _ambianceProgression;
[SerializeField]
public UISettings settings;
[SerializeField]
private GameObject StartRichButton;
public override void OnSetup()
{
if (_ambianceProgression != null)
{
_ambianceProgression.appController = appController;
}
}
public override void Show()
{
base.Show();
if (version != null)
{
version.text = VersionUtils.GetVersionData().GetVersionLongName();
}
if (_bestScore != null)
{
_bestScore.Init(appController.GetBestScore());
}
if (level != null)
{
level.Init(appController.GetPlayerLevel() + 1);
}
if (_ambianceProgression != null)
{
_ambianceProgression.Refresh();
}
StartRichButton.SetActive(value: false);
}
public override void Hide()
{
base.Hide();
}
public void StartGame()
{
appController.Go();
}
public void OpenSettings()
{
settings.Show();
}
}