add project files

This commit is contained in:
Boris Nikolaev
2026-08-14 01:58:31 +03:00
parent 9134cad79b
commit 5f1e94b653
4399 changed files with 12286903 additions and 0 deletions
+80
View File
@@ -0,0 +1,80 @@
using OHM.UnityToolkit;
using OHM.UnityToolkit.UI;
using UnityEngine;
using UnityEngine.Serialization;
public class UIVictory : UIMenu
{
[SerializeField]
[FormerlySerializedAs("scoreCounter")]
private UIIncrementableCounter _scoreCounter;
[SerializeField]
private UIIncrementableCounter levelCounter;
[SerializeField]
[FormerlySerializedAs("best")]
private GameObject _best;
[SerializeField]
[FormerlySerializedAs("continueCoins")]
private GameObject _continueCoins;
[SerializeField]
[FormerlySerializedAs("continueNoCoins")]
private GameObject _continueNoCoins;
[SerializeField]
[FormerlySerializedAs("collectDuration")]
private float _collectDuration = 0.8f;
[SerializeField]
private SFX sfx;
private bool _canGetMoney;
public override void Show()
{
base.Show();
_canGetMoney = true;
if (_scoreCounter != null)
{
_scoreCounter.Init(0L);
_scoreCounter.SetTargetValue(appController.coreGame.scoreController.Score);
}
_continueCoins.SetActive(value: false);
_continueNoCoins.SetActive(value: false);
if (levelCounter != null)
{
levelCounter.Init(appController.GetPlayerLevel());
}
if (_best != null)
{
_best.SetActive(appController.coreGame.scoreController.Score >= appController.GetBestScore());
}
ShowContinuesButton();
}
private void ShowContinuesButton()
{
_continueCoins.SetActive(value: true);
_continueNoCoins.SetActive(value: false);
sfx.Play(base.transform);
}
public void CollectAndContinue()
{
if (_canGetMoney)
{
appController.coreGame.WinCurrencies();
_canGetMoney = false;
}
Invoke(nameof(Quit), _collectDuration);
}
private void Quit()
{
appController.Quit();
}
}