add project files
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using UnityEngine;
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using UnityEngine.UI;
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namespace OHM.UnityToolkit.UI
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{
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public class UITouchable : Graphic
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{
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public override bool Raycast(Vector2 sp, Camera eventCamera)
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{
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return true;
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}
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protected override void OnPopulateMesh(VertexHelper vh)
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{
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vh.Clear();
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}
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}
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}
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