add project files
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using UnityEngine;
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namespace OHM.UnityToolkit
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{
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public static class VersionUtils
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{
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public static string VersionDataPath = "Version";
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public static VersionData GetVersionData()
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{
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return Resources.Load<VersionData>(VersionDataPath);
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}
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public static void SaveVersionData(VersionData version)
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{
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Debug.Log("SaveVersionData should be called only in editor (nothing done outside editor)");
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}
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}
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}
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