%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: c9c69e165e588b999a307f701cc465be, type: 3} m_Name: CoreGameDef m_EditorClassIdentifier: player: prefab: {fileID: 0} timeWaitWhenMakeAction: 0 gameOverAt0: 1 ifGameoverWaitOneMoreErrorAt0: 1 maxValueRich: 140 richValueStart: 40 richValueStartABTestStartRich: 101 SpeedRichPoorValue: 1 speedIncValueOnZone: 0.2 swerveSensitivity: 20 maxSideSpeed: 35 slowSpeedWhenPoor: 1 RunningSpeed: 8 lateralMaxSpeed: 80 lateralSmoothTime: 0.1 rotSpeed: 10 maxRot: 35 rotateWinSpeed: 180 maxDistRaycast: 100 minDistSnapGround: 0.05 heightMaxSpeed: 3 heightSmoothTime: 0.15 levelWidth: 5 ai: distWithTargerWayPoint: 0.1 rotationSpeed: 360 acceleration: 1 maxSpeed: 4 minRichLevelToPickpocket: 0 minRichLevelToPhotograph: 0 valueToSteal: -25 valueToWin: 10 maxReviveDuration: 5 reviveProtectionDuration: 1 sectionEndingDuration: 0.1 sectionTransitionDuration: 0.1 currencies: currencyMultiplier: 0 keyPrefab: {fileID: 1709254077376921, guid: 740b1e575e2aa9f48ae6097ebb029708, type: 3} progression: {fileID: 11400000, guid: c341a700165bcac429cc7f1ca76daad6, type: 2} showHumanHand: 0 textByRich: _keys: 000000001f0000003d0000008b00000065000000 _values: - text: HOBO locKey: hobo color: {r: 1, g: 0, b: 0, a: 1} - text: POOR locKey: poor color: {r: 1, g: 0.42356986, b: 0, a: 1} - text: DECENT locKey: decent color: {r: 0.9433962, g: 0.8278594, b: 0.15574935, a: 1} - text: MILLIONAIRE locKey: millionaire color: {r: 0.2352941, g: 0.8392157, b: 0.7231158, a: 1} - text: RICH locKey: rich color: {r: 0.3985476, g: 0.74509805, b: 0.05882353, a: 1}