using System; using UnityEngine; [Serializable] public class SavedData { [SerializeField] public SavedDataInventory inventory = new SavedDataInventory(); [SerializeField] public PlayerSkinsData playerSkins = new PlayerSkinsData(); [SerializeField] public PickupsSkinsData pickupsSkins = new PickupsSkinsData(); public bool firstOpen = true; [SerializeField] public bool vibrationEnabled = true; [SerializeField] public bool soundEnabled; }