using UnityEngine; using OHM.UnityToolkit.Localization; using UnityEngine.Serialization; public class SizePrefabUI : MonoBehaviour { [SerializeField] [FormerlySerializedAs("locText")] private LocalizedText _locText; public void SetText(string locKey, Color color) { _locText.ChangeKey(locKey); _locText.text.tmTexts[0].color = color; } }