using UnityEngine; using UnityEngine.Serialization; public class CustomizableDef : ScriptableObject { [SerializeField] [Space] [FormerlySerializedAs("purchaseCost")] private long _purchaseCost; [SerializeField] [FormerlySerializedAs("premium")] private bool _premium; [Space] public Sprite thumbnail; public long GetPurchaseCost() { return 0L; } public bool Premium() { return false; } }