using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.Serialization; namespace OHM.UnityToolkit { [Serializable] public class SerializableDictionary : Dictionary, ISerializationCallbackReceiver { [SerializeField] [FormerlySerializedAs("keys")] private List _keys = new List(); [SerializeField] [FormerlySerializedAs("values")] private List _values = new List(); public void OnBeforeSerialize() { _keys.Clear(); _values.Clear(); foreach (KeyValuePair pair in this) { _keys.Add(pair.Key); _values.Add(pair.Value); } } public void OnAfterDeserialize() { Clear(); if (_keys.Count != _values.Count) { throw new Exception(string.Format( "there are {0} _keys and {1} _values after deserialization. Make sure that both key and value" + " types are serializable.", _keys.Count, _values.Count)); } for (int i = 0; i < _keys.Count; i++) { Add(_keys[i], _values[i]); } } } }