using System.Collections.Generic; using UnityEngine; using UnityEngine.Serialization; namespace Ambiance { [CreateAssetMenu(fileName = "AmbiancesDef", menuName = "GameSqueleton/New Ambiances Def")] public class AmbiancesDef : ScriptableObject { [SerializeField] public FogDistance defaultFogDistance; [SerializeField] [FormerlySerializedAs("ambiances")] private List _ambiances; public List specialsMatRef; public List GetAmbiancesList() { return _ambiances; } } }