using System; [Serializable] public class PlayerDef { public Player prefab; public float timeWaitWhenMakeAction; public bool gameOverAt0; public bool ifGameoverWaitOneMoreErrorAt0; public int maxValueRich = 100; public int richValueStart; public int richValueStartABTestStartRich; public float SpeedRichPoorValue; public float speedIncValueOnZone; public float swerveSensitivity; public float maxSideSpeed; public bool slowSpeedWhenPoor; public float RunningSpeed; public float lateralMaxSpeed; public float lateralSmoothTime; public float rotSpeed; public float maxRot; public float rotateWinSpeed; public float maxDistRaycast; public float minDistSnapGround; public float heightMaxSpeed; public float heightSmoothTime; }