using System; using UnityEngine; using OHM.UnityToolkit.Vibration; public class AndroidVibrationManager : MonoBehaviour { public static AndroidJavaClass unityPlayer; public static AndroidJavaObject currentActivity; public static AndroidJavaObject vibrator; public static AndroidJavaClass vibrationEffectClass; private static Nullable _defaultAmplitude; private static Nullable _hasVibrator; private static Nullable _hasAmplitudeControl; private static Nullable _sdkInt; private static AndroidJavaClass GetVibrationEffectClass() { return default(AndroidJavaClass); } private static int GetDefaultAmplitude() { return default(int); } public static void CreateOneShot(long milliseconds) { } public static void CreateOneShot(long milliseconds, int amplitude) { } public static void CreateWaveform(long[] timings, int repeat) { } public static void CreateWaveform(long[] timings, int[] amplitudes, int repeat) { } private static void CreateVibrationEffect(string function, object[] args) { } private static void OldVibrate(long milliseconds) { } private static void OldVibrate(long[] pattern, int repeat) { } public static bool HasVibrator() { return default(bool); } public static bool HasAmplituideControl() { return default(bool); } public static void Cancel() { } private static int getSDKInt() { return default(int); } public static bool IsSupport() { return default(bool); } }