using System; using System.Collections.Generic; using UnityEngine; using OHM.UnityToolkit; namespace OHM.UnityToolkit.Localization { [CreateAssetMenu(fileName = "locale_def", menuName = "OHM/Localization/New locale def")] public class LocaleDef : ScriptableObject { public SystemLanguage language; public string languageCode; public KeysDic keys; public void Test() { LocalizationManager.Instance.TestLocale(this); } [Serializable] public class KeysDic : SerializableDictionary { } } }