using UnityEngine; namespace OHM.UnityToolkit.Localization { public static class LocalizationUtils { public static string Localize(LocaleDef locale, string key) { if (string.IsNullOrEmpty(key)) { return string.Empty; } if (locale == null) { return "#####"; } string value; if (locale.keys != null && locale.keys.TryGetValue(key, out value)) { return value; } return "#" + key + "#"; } } }