Files
Boris Nikolaev 5f1e94b653 add project files
2026-08-14 01:58:31 +03:00

150 lines
5.7 KiBLFS
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!30 &1
GraphicsSettings:
m_ObjectHideFlags: 0
serializedVersion: 15
m_Deferred:
m_Mode: 1
m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0}
m_DeferredReflections:
m_Mode: 1
m_Shader: {fileID: 74, guid: 0000000000000000f000000000000000, type: 0}
m_ScreenSpaceShadows:
m_Mode: 1
m_Shader: {fileID: 64, guid: 0000000000000000f000000000000000, type: 0}
m_DepthNormals:
m_Mode: 1
m_Shader: {fileID: 62, guid: 0000000000000000f000000000000000, type: 0}
m_MotionVectors:
m_Mode: 1
m_Shader: {fileID: 75, guid: 0000000000000000f000000000000000, type: 0}
m_LightHalo:
m_Mode: 1
m_Shader: {fileID: 105, guid: 0000000000000000f000000000000000, type: 0}
m_LensFlare:
m_Mode: 1
m_Shader: {fileID: 102, guid: 0000000000000000f000000000000000, type: 0}
m_VideoShadersIncludeMode: 2
m_AlwaysIncludedShaders:
- {fileID: 7, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 15104, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 15105, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 10783, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 16000, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 17000, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 16001, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 19, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 65, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 66, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 67, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 109, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 110, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 107, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 111, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 9000, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 9001, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 9002, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 9003, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 9004, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 9007, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 9100, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 9102, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 9101, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 68, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 10757, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 15309, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 15308, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 19011, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 15304, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 15312, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 113, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 16000, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 16001, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 16003, guid: 0000000000000000f000000000000000, type: 0}
m_PreloadedShaders: []
m_PreloadShadersBatchTimeLimit: -1
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
m_CustomRenderPipeline: {fileID: 0}
m_TransparencySortMode: 0
m_TransparencySortAxis: {x: 0, y: 0, z: 1}
m_DefaultRenderingPath: 1
m_DefaultMobileRenderingPath: 1
m_TierSettings:
- serializedVersion: 5
m_BuildTarget: 7
m_Tier: 0
m_Settings:
standardShaderQuality: 2
renderingPath: 1
hdrMode: 2
realtimeGICPUUsage: 25
useReflectionProbeBoxProjection: 1
useReflectionProbeBlending: 1
useHDR: 0
useDetailNormalMap: 1
useCascadedShadowMaps: 0
prefer32BitShadowMaps: 0
enableLPPV: 0
useDitherMaskForAlphaBlendedShadows: 1
m_Automatic: 0
- serializedVersion: 5
m_BuildTarget: 7
m_Tier: 1
m_Settings:
standardShaderQuality: 2
renderingPath: 1
hdrMode: 2
realtimeGICPUUsage: 25
useReflectionProbeBoxProjection: 1
useReflectionProbeBlending: 1
useHDR: 0
useDetailNormalMap: 1
useCascadedShadowMaps: 0
prefer32BitShadowMaps: 0
enableLPPV: 0
useDitherMaskForAlphaBlendedShadows: 1
m_Automatic: 0
- serializedVersion: 5
m_BuildTarget: 7
m_Tier: 2
m_Settings:
standardShaderQuality: 2
renderingPath: 1
hdrMode: 2
realtimeGICPUUsage: 25
useReflectionProbeBoxProjection: 1
useReflectionProbeBlending: 1
useHDR: 0
useDetailNormalMap: 1
useCascadedShadowMaps: 0
prefer32BitShadowMaps: 0
enableLPPV: 0
useDitherMaskForAlphaBlendedShadows: 1
m_Automatic: 0
m_LightmapStripping: 0
m_FogStripping: 0
m_InstancingStripping: 0
m_BrgStripping: 0
m_LightmapKeepPlain: 1
m_LightmapKeepDirCombined: 1
m_LightmapKeepDynamicPlain: 1
m_LightmapKeepDynamicDirCombined: 1
m_LightmapKeepShadowMask: 1
m_LightmapKeepSubtractive: 1
m_FogKeepLinear: 1
m_FogKeepExp: 1
m_FogKeepExp2: 1
m_AlbedoSwatchInfos: []
m_LightsUseLinearIntensity: 0
m_LightsUseColorTemperature: 0
m_DefaultRenderingLayerMask: 1
m_LogWhenShaderIsCompiled: 0
m_SRPDefaultSettings: {}
m_LightProbeOutsideHullStrategy: 0
m_CameraRelativeLightCulling: 0
m_CameraRelativeShadowCulling: 0