27 lines
441 B
C#
27 lines
441 B
C#
using UnityEngine;
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public class CoreBehaviour : MonoBehaviour
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{
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private CoreDef _coreDef;
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protected CoreDef CoreDef
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{
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get
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{
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if (_coreDef == null)
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{
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CoreDefProvider provider = GetComponentInParent<CoreDefProvider>();
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if (provider != null)
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{
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_coreDef = provider.coreDef;
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}
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else
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{
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Debug.LogError("CoreBehaviour should be a child of its CoreDefProvider");
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}
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}
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return _coreDef;
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}
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}
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}
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