48 lines
862 B
C#
48 lines
862 B
C#
using System;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.Serialization;
|
|
|
|
public class RandomAudioWithDelay : MonoBehaviour
|
|
{
|
|
[SerializeField]
|
|
[FormerlySerializedAs("source")]
|
|
private AudioSource _source;
|
|
|
|
[SerializeField]
|
|
public List<AudioClip> randomClips;
|
|
|
|
[SerializeField]
|
|
public float minDelay;
|
|
|
|
private float _lastPlayTime = -1f;
|
|
|
|
private float _ratioMinDelay = 1f;
|
|
|
|
private System.Random random;
|
|
|
|
private void Awake()
|
|
{
|
|
random = new System.Random();
|
|
}
|
|
|
|
public void PlayNext()
|
|
{
|
|
if (Time.time <= _lastPlayTime + minDelay * _ratioMinDelay)
|
|
{
|
|
return;
|
|
}
|
|
_lastPlayTime = Time.time;
|
|
AudioClip clip = OHM.UnityToolkit.RandomExtensions.ListElem(random, randomClips);
|
|
if (clip != null)
|
|
{
|
|
_source.PlayOneShot(clip);
|
|
}
|
|
}
|
|
|
|
public void SetRatioMinDelay(float ratio)
|
|
{
|
|
_ratioMinDelay = ratio;
|
|
}
|
|
}
|