Files
butchers-games-test/Assets/Scripts/Game/Level/SlotMachine.cs
T
Boris Nikolaev 5f1e94b653 add project files
2026-08-14 01:58:31 +03:00

77 lines
1.4 KiB
C#

using System.Collections.Generic;
using UnityEngine;
using OHM.UnityToolkit;
using UnityEngine.Serialization;
public class SlotMachine : CoreBehaviour
{
public float TimeWaitBeforeMove;
[SerializeField]
[FormerlySerializedAs("prctWin")]
private float _prctWin;
[SerializeField]
[FormerlySerializedAs("minMaxWin")]
private Vector2 _minMaxWin;
[SerializeField]
[FormerlySerializedAs("minMaxLoose")]
private Vector2 _minMaxLoose;
[SerializeField]
private GameObject visual;
[SerializeField]
[FormerlySerializedAs("visualWin")]
private GameObject _visualWin;
[SerializeField]
[FormerlySerializedAs("visualLoose")]
private GameObject _visualLoose;
[SerializeField]
[FormerlySerializedAs("listVisual")]
private List<GameObject> _listVisual;
[SerializeField]
[FormerlySerializedAs("listVisualWin")]
private List<GameObject> _listVisualWin;
[SerializeField]
[FormerlySerializedAs("listVisualLoose")]
private List<GameObject> _listVisualLoose;
[SerializeField]
[FormerlySerializedAs("winFX")]
private SFX _winFX;
[SerializeField]
private SFX LooseFX;
private CoreController coreController;
public bool isUse { get; private set; }
private void Awake()
{
}
private void OnDestroy()
{
}
public bool UseSlotMachine(RichManagePlayer richManagePlayer)
{
return false;
}
private void DisableAllObject()
{
}
public void OnRevive()
{
}
}