Files
butchers-games-test/Assets/Scripts/Game/Player/EndAnimBool.cs
T
Boris Nikolaev 5f1e94b653 add project files
2026-08-14 01:58:31 +03:00

16 lines
328 B
C#

using System.Collections.Generic;
using UnityEngine;
public class EndAnimBool : StateMachineBehaviour
{
public List<string> listAnim;
public override void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
foreach (string name in listAnim)
{
animator.SetBool(name, value: false);
}
}
}