Files
butchers-games-test/Assets/Scripts/Toolkit/OHM/UnityToolkit/DelayedDestroy.cs
T
Boris Nikolaev 5f1e94b653 add project files
2026-08-14 01:58:31 +03:00

39 lines
600 B
C#

using UnityEngine;
using OHM.UnityToolkit.Pooling;
namespace OHM.UnityToolkit
{
public class DelayedDestroy : MonoBehaviour, PooledObjectListener
{
public float delay;
public bool unscaledTime;
private float _remainingDelay;
public void OnRelease()
{
}
public void OnReset()
{
_remainingDelay = delay;
}
private void Start()
{
_remainingDelay = delay;
}
private void Update()
{
_remainingDelay -= (unscaledTime ? Time.unscaledDeltaTime : Time.deltaTime);
if (_remainingDelay <= 0f)
{
PoolsManager.ReleaseObject(base.gameObject);
}
}
}
}