Files
butchers-games-test/Assets/Scripts/Toolkit/OHM/UnityToolkit/UIToggleOffGraphic.cs
T
Boris Nikolaev 5f1e94b653 add project files
2026-08-14 01:58:31 +03:00

34 lines
644 B
C#

using System;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Serialization;
namespace OHM.UnityToolkit
{
[RequireComponent(typeof(Toggle))]
public class UIToggleOffGraphic : MonoBehaviour
{
[SerializeField]
[FormerlySerializedAs("offGraphic")]
private Graphic _offGraphic;
[SerializeField]
private Toggle toggle;
private void Awake()
{
ComponentsUtils.GetRequiredComponent(base.transform, ref toggle);
toggle.onValueChanged.AddListener(OnToggleChanged);
}
private void OnToggleChanged(bool value)
{
if (_offGraphic != null)
{
_offGraphic.gameObject.SetActive(!toggle.isOn);
}
}
}
}