Files
butchers-games-test/Assets/Scripts/Game/Ambiance/AmbianceDef.cs
T
Boris Nikolaev 5f1e94b653 add project files
2026-08-14 01:58:31 +03:00

56 lines
1.2 KiB
C#

using System.Collections.Generic;
using UnityEngine;
namespace Ambiance
{
[CreateAssetMenu(fileName = "AmbianceDef", menuName = "GameSqueleton/New Ambiance Def")]
public class AmbianceDef : ScriptableObject
{
public Sprite thumb;
public FogDistance fogDistance;
[Header("Skybox")]
public Texture skyPano;
public Color fogColor;
[Header("Special Color")]
public List<SpecialColorDef> specialColors;
[Header("Special Prefabs")]
public List<SpecialPrefabDef> specialPrefabs;
[Header("Show elements")]
public List<string> showElementsIds;
[Header("Hide elements")]
public List<string> hiddenElementsIds;
[Header("FIRE")]
public AmbianceDef fireAmbiance;
[ContextMenu("Try default")]
private void Try()
{
AmbianceController.Instance.TryAmbiance(this, onFire: false);
}
[ContextMenu("Try on fire")]
private void TryFire()
{
AmbianceController.Instance.TryAmbiance(this, onFire: true);
}
public SpecialColorDef GetSpecialColor(string id)
{
return specialColors.Find((SpecialColorDef c) => c.id == id);
}
public SpecialPrefabDef GetSpecialPrefab(string id)
{
return specialPrefabs.Find((SpecialPrefabDef p) => p.id == id);
}
}
}