35 lines
770 B
C#
35 lines
770 B
C#
using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Serialization;
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public class StepsSounds : CoreBehaviour
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{
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[SerializeField]
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private Player player;
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[SerializeField]
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[FormerlySerializedAs("randomAudio")]
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private RandomAudioWithDelay _randomAudio;
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[SerializeField]
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[FormerlySerializedAs("minLevelHeelsSound")]
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private string _minLevelHeelsSound;
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[SerializeField]
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public List<AudioClip> normalSteps;
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[SerializeField]
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public List<AudioClip> HeelsSteps;
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private void Update()
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{
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if (player.movePlayer.speed < 0.01f)
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{
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return;
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}
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bool heels = base.CoreDef.HaveMinLevelRich(_minLevelHeelsSound, player.richManagePlayer.richPoor);
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_randomAudio.randomClips = (heels ? HeelsSteps : normalSteps);
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_randomAudio.PlayNext();
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}
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}
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