Files
butchers-games-test/Assets/Scripts/Toolkit/OHM/UnityToolkit/Pooling/PooledObject.cs
T
Boris Nikolaev 5f1e94b653 add project files
2026-08-14 01:58:31 +03:00

46 lines
655 B
C#

using UnityEngine;
namespace OHM.UnityToolkit.Pooling
{
public class PooledObject : MonoBehaviour
{
private int poolId;
private bool _used;
public int PoolId => poolId;
public bool Used => _used;
public void Use()
{
_used = true;
}
public void Release()
{
_used = false;
}
public void AddToPool(int poolId)
{
this.poolId = poolId;
}
public void RemoveFromPool()
{
poolId = -1;
}
private void OnDestroy()
{
if (poolId != -1)
{
Debug.LogWarning("Pooled object " + base.name
+ "destroyed whereas not ready. You should not destroy a pooled , but use the PoolsManager");
}
}
}
}