33 lines
549 B
C#
33 lines
549 B
C#
using System;
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using UnityEngine;
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public class PickupSkinProvider : MonoBehaviour
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{
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private PickupsSkinDef _skin;
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public event Action onSkinChanged;
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public void SetSkin(PickupsSkinDef newSkin)
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{
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PickupsSkinDef previous = _skin;
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_skin = newSkin;
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if (newSkin != previous && this.onSkinChanged != null)
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{
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this.onSkinChanged();
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}
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}
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public GameObject GetSkin(TypeItem type)
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{
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switch (type)
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{
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case TypeItem.Rich:
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return _skin.prefabGood;
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case TypeItem.Poor:
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return _skin.prefabBad;
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default:
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return null;
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}
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}
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}
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