Files
butchers-games-test/Assets/Scripts/Game/Level/ThresholdRichZone.cs
T
Boris Nikolaev 5f1e94b653 add project files
2026-08-14 01:58:31 +03:00

32 lines
564 B
C#

using UnityEngine;
using OHM.UnityToolkit;
using UnityEngine.Serialization;
public class ThresholdRichZone : MonoBehaviour
{
public int thresholdToPass;
[SerializeField]
[FormerlySerializedAs("fxPass")]
private FX _fxPass;
[SerializeField]
[FormerlySerializedAs("fxLoose")]
private FX _fxLoose;
[SerializeField]
private Transform spawnFx;
public bool isUse { get; private set; }
public void TryTakeThePass(bool canPass)
{
isUse = true;
FX fx = (canPass ? _fxPass : _fxLoose);
if (fx != null)
{
fx.PlayInstance(spawnFx, null);
}
}
}