26 lines
362 B
C#
26 lines
362 B
C#
using System;
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using UnityEngine;
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using OHM.UnityToolkit;
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[Serializable]
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public class ItemOnPlayerElement
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{
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public bool none;
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public bool canBeMultiItem;
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public GameObject element;
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public SkinnedMeshRenderer skinnedMeshRenderer;
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public Mesh mesh;
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public FX fxToPlay;
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public float minRichLevel;
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public float maxRichLevel;
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public bool isActive;
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}
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