add project files
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using System;
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using System.Collections.Generic;
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using Random = System.Random;
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using UnityEngine;
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namespace OHM.UnityToolkit
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{
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public static class RandomPoolUtils
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{
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private static int getPoolMaxValue<RET, ET>(List<RET> pool)
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{
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return default(int);
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}
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public static ET DrawElementFromPool<RET, ET>(Random random, List<RET> pool)
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{
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return default(ET);
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}
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}
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}
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