Files
Boris Nikolaev 5f1e94b653 add project files
2026-08-14 01:58:31 +03:00

26 lines
362 B
C#

using System;
using UnityEngine;
using OHM.UnityToolkit;
[Serializable]
public class ItemOnPlayerElement
{
public bool none;
public bool canBeMultiItem;
public GameObject element;
public SkinnedMeshRenderer skinnedMeshRenderer;
public Mesh mesh;
public FX fxToPlay;
public float minRichLevel;
public float maxRichLevel;
public bool isActive;
}