Files
butchers-games-test/Assets/Scripts/Game/Level/AIBase.cs
T
Boris Nikolaev 5f1e94b653 add project files
2026-08-14 01:58:31 +03:00

67 lines
915 B
C#

using UnityEngine;
using OHM.UnityToolkit;
using UnityEngine.Serialization;
public class AIBase : CoreBehaviour
{
public bool isPhotographer;
public float TimeWaitBeforeMove;
[SerializeField]
private Animator anim;
[SerializeField]
private GameObject visual;
[SerializeField]
private MovingPlatforme MovingPlatforme;
[SerializeField]
[FormerlySerializedAs("soundFX")]
private SFX _soundFX;
private CoreController coreController;
private Vector3 startRot;
private Vector3 _inverseStartRot;
private Vector3 lastPos;
public bool isActive { get; private set; }
private void Awake()
{
}
private void Start()
{
}
private void OnDestroy()
{
}
private void Update()
{
}
public void StopAI()
{
}
public bool PlayerIsCatch(RichManagePlayer richManagePlayer, Rigidbody body)
{
return false;
}
private void SetDirLookAt(Vector3 dir)
{
}
public void OnRevive()
{
}
}