21 lines
342 B
C#
21 lines
342 B
C#
using System.Collections.Generic;
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using UnityEngine;
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public class Doors : MonoBehaviour
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{
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private List<PickUpItem> pickUpItems = new List<PickUpItem>();
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public void AddDoor(PickUpItem item)
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{
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pickUpItems.Add(item);
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}
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public void DisableDoors()
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{
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foreach (PickUpItem item in pickUpItems)
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{
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item.UseDependenceItem();
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}
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}
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}
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