Files
butchers-games-test/Assets/Scripts/Game/UI/UIAmbiancesProgressionLevel.cs
T
Boris Nikolaev 5f1e94b653 add project files
2026-08-14 01:58:31 +03:00

42 lines
896 B
C#

using UnityEngine;
using UnityEngine.Serialization;
public class UIAmbiancesProgressionLevel : MonoBehaviour
{
[SerializeField]
[FormerlySerializedAs("levelTxt")]
private TextWrapper _levelTxt;
[SerializeField]
[FormerlySerializedAs("rectTransform")]
private RectTransform _rectTransform;
[SerializeField]
[FormerlySerializedAs("chestIcon")]
private GameObject _chestIcon;
[SerializeField]
[FormerlySerializedAs("bonusIcon")]
private GameObject _bonusIcon;
public void Setup(int levelNum, float lRatio)
{
_levelTxt.text = levelNum.ToString();
_rectTransform.anchorMin = new Vector2(lRatio, 0.5f);
_rectTransform.anchorMax = new Vector2(lRatio, 0.5f);
_chestIcon.SetActive(value: false);
_bonusIcon.SetActive(value: false);
}
public void ShowChest()
{
_chestIcon.SetActive(value: true);
}
public void ShowBonus()
{
_bonusIcon.SetActive(value: true);
}
}