42 lines
896 B
C#
42 lines
896 B
C#
using UnityEngine;
|
|
using UnityEngine.Serialization;
|
|
|
|
public class UIAmbiancesProgressionLevel : MonoBehaviour
|
|
{
|
|
[SerializeField]
|
|
[FormerlySerializedAs("levelTxt")]
|
|
private TextWrapper _levelTxt;
|
|
|
|
[SerializeField]
|
|
[FormerlySerializedAs("rectTransform")]
|
|
private RectTransform _rectTransform;
|
|
|
|
[SerializeField]
|
|
[FormerlySerializedAs("chestIcon")]
|
|
private GameObject _chestIcon;
|
|
|
|
[SerializeField]
|
|
[FormerlySerializedAs("bonusIcon")]
|
|
private GameObject _bonusIcon;
|
|
|
|
public void Setup(int levelNum, float lRatio)
|
|
{
|
|
_levelTxt.text = levelNum.ToString();
|
|
|
|
_rectTransform.anchorMin = new Vector2(lRatio, 0.5f);
|
|
_rectTransform.anchorMax = new Vector2(lRatio, 0.5f);
|
|
_chestIcon.SetActive(value: false);
|
|
_bonusIcon.SetActive(value: false);
|
|
}
|
|
|
|
public void ShowChest()
|
|
{
|
|
_chestIcon.SetActive(value: true);
|
|
}
|
|
|
|
public void ShowBonus()
|
|
{
|
|
_bonusIcon.SetActive(value: true);
|
|
}
|
|
}
|