Files
butchers-games-test/Assets/Scripts/Toolkit/OHM/UnityToolkit/SerializableDictionary_TKey_TValue.cs
T
Boris Nikolaev 5f1e94b653 add project files
2026-08-14 01:58:31 +03:00

47 lines
1.0 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Serialization;
namespace OHM.UnityToolkit
{
[Serializable]
public class SerializableDictionary<TKey, TValue> : Dictionary<TKey, TValue>, ISerializationCallbackReceiver
{
[SerializeField]
[FormerlySerializedAs("keys")]
private List<TKey> _keys = new List<TKey>();
[SerializeField]
[FormerlySerializedAs("values")]
private List<TValue> _values = new List<TValue>();
public void OnBeforeSerialize()
{
_keys.Clear();
_values.Clear();
foreach (KeyValuePair<TKey, TValue> pair in this)
{
_keys.Add(pair.Key);
_values.Add(pair.Value);
}
}
public void OnAfterDeserialize()
{
Clear();
if (_keys.Count != _values.Count)
{
throw new Exception(string.Format(
"there are {0} _keys and {1} _values after deserialization. Make sure that both key and value"
+ " types are serializable.", _keys.Count, _values.Count));
}
for (int i = 0; i < _keys.Count; i++)
{
Add(_keys[i], _values[i]);
}
}
}
}