18 lines
216 B
C#
18 lines
216 B
C#
using System;
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using UnityEngine;
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namespace Ambiance
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{
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[Serializable]
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public class SpecialPrefabDef
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{
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public string id;
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public Transform prefab;
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public Vector3 offsetMin;
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public Vector3 offsetMax;
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}
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}
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