25 lines
554 B
C#
25 lines
554 B
C#
using System;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
[Serializable]
|
|
public class LevelDef
|
|
{
|
|
public int levelCount;
|
|
|
|
[Tooltip("Section")]
|
|
[Space]
|
|
public int sectionCount;
|
|
|
|
public int maxSectionYPerLevel = 1;
|
|
[Tooltip("Random Difficluty Pool")]
|
|
public List<DifficultyPoolElem> randomDiffPool;
|
|
|
|
[Tooltip("Atlernate Random Difficluty Pool (leave empty to not use)")]
|
|
public List<DifficultyPoolElem> randomDiffPoolAlt;
|
|
|
|
[Space]
|
|
[Tooltip("Forced section : the final one will always be added")]
|
|
public List<Section> forcedSections;
|
|
}
|