Files
butchers-games-test/Assets/Scripts/Game/Data/LevelDef.cs
T
Boris Nikolaev 5f1e94b653 add project files
2026-08-14 01:58:31 +03:00

25 lines
554 B
C#

using System;
using System.Collections.Generic;
using UnityEngine;
[Serializable]
public class LevelDef
{
public int levelCount;
[Tooltip("Section")]
[Space]
public int sectionCount;
public int maxSectionYPerLevel = 1;
[Tooltip("Random Difficluty Pool")]
public List<DifficultyPoolElem> randomDiffPool;
[Tooltip("Atlernate Random Difficluty Pool (leave empty to not use)")]
public List<DifficultyPoolElem> randomDiffPoolAlt;
[Space]
[Tooltip("Forced section : the final one will always be added")]
public List<Section> forcedSections;
}