Files
butchers-games-test/Assets/Scripts/Game/UI/UIDisplayOnTouch.cs
T
Boris Nikolaev 5f1e94b653 add project files
2026-08-14 01:58:31 +03:00

36 lines
664 B
C#

using UnityEngine;
using UnityEngine.Serialization;
public class UIDisplayOnTouch : MonoBehaviour
{
[SerializeField]
private CoreDef CoreDef;
[SerializeField]
[FormerlySerializedAs("humanHandAnim")]
private Animator _humanHandAnim;
private bool _isShown;
private void Start()
{
_isShown = false;
_humanHandAnim.SetBool("IsVisible", value: false);
}
private void Update()
{
bool visible = false;
if (CoreDef.showHumanHand)
{
visible = Input.GetMouseButton(0);
_humanHandAnim.transform.position = Input.mousePosition;
}
if (_isShown != visible)
{
_humanHandAnim.SetBool("IsVisible", visible);
_isShown = visible;
}
}
}