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butchers-games-test/Assets/Art/Shaders/Mobile_Diffuse + Emission.shader
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Boris Nikolaev 5f1e94b653 add project files
2026-08-14 01:58:31 +03:00

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// See "Mobile/Diffuse + Color " for why this had to be rewritten from the property block.
Shader "Mobile/Diffuse + Emission " {
Properties {
_MainTex ("Base (RGB)", 2D) = "white" {}
_Color ("Color", Vector) = (1,1,1,1)
_EmissionColor ("Emission Color", Vector) = (0,0,0,1)
_EmissionMap ("Emission", 2D) = "white" {}
}
SubShader {
Tags { "RenderType"="Opaque" }
LOD 150
CGPROGRAM
#pragma surface surf Lambert noforwardadd
#pragma target 3.0
sampler2D _MainTex;
sampler2D _EmissionMap;
fixed4 _Color;
fixed4 _EmissionColor;
struct Input {
float2 uv_MainTex;
float2 uv_EmissionMap;
};
void surf (Input IN, inout SurfaceOutput o) {
fixed4 c = tex2D(_MainTex, IN.uv_MainTex) * _Color;
o.Albedo = c.rgb;
o.Emission = tex2D(_EmissionMap, IN.uv_EmissionMap).rgb * _EmissionColor.rgb;
o.Alpha = c.a;
}
ENDCG
}
Fallback "Mobile/VertexLit"
}