20 lines
453 B
C#
20 lines
453 B
C#
using System;
|
|
using UnityEngine;
|
|
|
|
[Serializable]
|
|
public class SavedData
|
|
{
|
|
[SerializeField]
|
|
public SavedDataInventory inventory = new SavedDataInventory();
|
|
[SerializeField]
|
|
public PlayerSkinsData playerSkins = new PlayerSkinsData();
|
|
[SerializeField]
|
|
public PickupsSkinsData pickupsSkins = new PickupsSkinsData();
|
|
|
|
public bool firstOpen = true;
|
|
[SerializeField]
|
|
public bool vibrationEnabled = true;
|
|
[SerializeField]
|
|
public bool soundEnabled;
|
|
}
|